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//! Unicode Code Point module
//!
//! Provides a decoder and iterator over a UTF-8 encoded string.
//! Represents invalid data according to the Replacement of Maximal
//! Subparts algorithm.
/// `CodePoint` represents a Unicode code point by its code,
/// length, and offset in the source bytes.
pub const CodePoint = struct {
code: u21,
len: u3,
offset: u32,
};
/// This function is deprecated and will be removed in a later release.
/// Use `decodeAtIndex` or `decodeAtCursor`.
pub fn decode(bytes: []const u8, offset: u32) ?CodePoint {
var off: u32 = 0;
var maybe_code = decodeAtCursor(bytes, &off);
if (maybe_code) |*code| {
code.offset = offset;
return code.*;
}
return null;
}
/// Decode the CodePoint, if any, at `bytes[idx]`.
pub fn decodeAtIndex(bytes: []const u8, idx: u32) ?CodePoint {
var off = idx;
return decodeAtCursor(bytes, &off);
}
/// Decode the CodePoint, if any, at `bytes[cursor.*]`. After, the
/// cursor will point at the next potential codepoint index.
pub fn decodeAtCursor(bytes: []const u8, cursor: *u32) ?CodePoint {
// EOS
if (cursor.* >= bytes.len) return null;
const this_off = cursor.*;
cursor.* += 1;
// ASCII
var byte = bytes[this_off];
if (byte < 0x80) return .{
.code = byte,
.offset = this_off,
.len = 1,
};
// Multibyte
// Second:
var class: u4 = @intCast(u8dfa[byte]);
var st: u32 = state_dfa[class];
if (st == RUNE_REJECT or cursor.* == bytes.len) {
@branchHint(.cold);
// First one is never a truncation
return .{
.code = 0xfffd,
.len = 1,
.offset = this_off,
};
}
var rune: u32 = byte & class_mask[class];
byte = bytes[cursor.*];
class = @intCast(u8dfa[byte]);
st = state_dfa[st + class];
rune = (byte & 0x3f) | (rune << 6);
cursor.* += 1;
if (st == RUNE_ACCEPT) {
return .{
.code = @intCast(rune),
.len = 2,
.offset = this_off,
};
}
if (st == RUNE_REJECT or cursor.* == bytes.len) {
@branchHint(.cold);
// Check for valid start at cursor:
if (state_dfa[@intCast(u8dfa[byte])] == RUNE_REJECT) {
return .{
.code = 0xfffd,
.len = 2,
.offset = this_off,
};
} else {
// Truncation.
cursor.* -= 1;
return .{
.code = 0xfffe,
.len = 1,
.offset = this_off,
};
}
}
// Third
byte = bytes[cursor.*];
class = @intCast(u8dfa[byte]);
st = state_dfa[st + class];
rune = (byte & 0x3f) | (rune << 6);
cursor.* += 1;
if (st == RUNE_ACCEPT) {
return .{
.code = @intCast(rune),
.len = 3,
.offset = this_off,
};
}
if (st == RUNE_REJECT or cursor.* == bytes.len) {
@branchHint(.cold);
if (state_dfa[@intCast(u8dfa[byte])] == RUNE_REJECT) {
return .{
.code = 0xfffd,
.len = 3,
.offset = this_off,
};
} else {
cursor.* -= 1;
return .{
.code = 0xfffd,
.len = 2,
.offset = this_off,
};
}
}
byte = bytes[cursor.*];
class = @intCast(u8dfa[byte]);
st = state_dfa[st + class];
rune = (byte & 0x3f) | (rune << 6);
cursor.* += 1;
if (st == RUNE_REJECT) {
@branchHint(.cold);
if (state_dfa[@intCast(u8dfa[byte])] == RUNE_REJECT) {
return .{
.code = 0xfffd,
.len = 4,
.offset = this_off,
};
} else {
cursor.* -= 1;
return .{
.code = 0xfffd,
.len = 3,
.offset = this_off,
};
}
}
assert(st == RUNE_ACCEPT);
return .{
.code = @intCast(rune),
.len = 4,
.offset = this_off,
};
}
/// `Iterator` iterates a string one `CodePoint` at-a-time.
pub const Iterator = struct {
bytes: []const u8,
i: u32 = 0,
pub fn next(self: *Iterator) ?CodePoint {
return decodeAtCursor(self.bytes, &self.i);
}
pub fn peek(self: *Iterator) ?CodePoint {
const saved_i = self.i;
defer self.i = saved_i;
return self.next();
}
};
// A fast DFA decoder for UTF-8
//
// The algorithm used aims to be optimal, without involving SIMD, this
// strikes a balance between portability and efficiency. That is done
// by using a DFA, represented as a few lookup tables, to track state,
// encoding valid transitions between bytes, arriving at 0 each time a
// codepoint is decoded. In the process it builds up the value of the
// codepoint in question.
//
// The virtue of such an approach is low branching factor, achieved at
// a modest cost of storing the tables. An embedded system might want
// to use a more familiar decision graph based on switches, but modern
// hosted environments can well afford the space, and may appreciate a
// speed increase in exchange.
//
// Credit for the algorithm goes to Björn Höhrmann, who wrote it up at
// https://bjoern.hoehrmann.de/utf-8/decoder/dfa/ . The original
// license may be found in the ./credits folder.
//
/// Successful codepoint parse
const RUNE_ACCEPT = 0;
/// Error state
const RUNE_REJECT = 12;
/// Byte transitions: value to class
const u8dfa: [256]u8 = .{
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 00..1f
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 20..3f
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 40..5f
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 60..7f
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, // 80..9f
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, // a0..bf
8, 8, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, // c0..df
0xa, 0x3, 0x3, 0x3, 0x3, 0x3, 0x3, 0x3, 0x3, 0x3, 0x3, 0x3, 0x3, 0x4, 0x3, 0x3, // e0..ef
0xb, 0x6, 0x6, 0x6, 0x5, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, // f0..ff
};
/// State transition: state + class = new state
const state_dfa: [108]u8 = .{
0, 12, 24, 36, 60, 96, 84, 12, 12, 12, 48, 72, // 0 (RUNE_ACCEPT)
12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, // 12 (RUNE_REJECT)
12, 0, 12, 12, 12, 12, 12, 0, 12, 0, 12, 12, // 24
12, 24, 12, 12, 12, 12, 12, 24, 12, 24, 12, 12, // 32
12, 12, 12, 12, 12, 12, 12, 24, 12, 12, 12, 12, // 48
12, 24, 12, 12, 12, 12, 12, 12, 12, 24, 12, 12, // 60
12, 12, 12, 12, 12, 12, 12, 36, 12, 36, 12, 12, // 72
12, 36, 12, 12, 12, 12, 12, 36, 12, 36, 12, 12, // 84
12, 36, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, // 96
};
/// State masks
const class_mask: [12]u8 = .{
0xff,
0,
0b0011_1111,
0b0001_1111,
0b0000_1111,
0b0000_0111,
0b0000_0011,
0,
0,
0,
0,
0,
};
test "decode" {
const bytes = "🌩️";
const res = decode(bytes, 0);
if (res) |cp| {
try std.testing.expectEqual(@as(u21, 0x1F329), cp.code);
try std.testing.expectEqual(4, cp.len);
} else {
// shouldn't have failed to return
try std.testing.expect(false);
}
}
test "peek" {
var iter = Iterator{ .bytes = "Hi" };
try std.testing.expectEqual(@as(u21, 'H'), iter.next().?.code);
try std.testing.expectEqual(@as(u21, 'i'), iter.peek().?.code);
try std.testing.expectEqual(@as(u21, 'i'), iter.next().?.code);
try std.testing.expectEqual(@as(?CodePoint, null), iter.peek());
try std.testing.expectEqual(@as(?CodePoint, null), iter.next());
}
test "overlongs" {
// Should not pass!
const bytes = "\xC0\xAF";
const res = decode(bytes, 0);
if (res) |cp| {
try testing.expectEqual(0xfffd, cp.code);
try testing.expectEqual(1, cp.len);
} else {
try testing.expect(false);
}
}
const std = @import("std");
const testing = std.testing;
const assert = std.debug.assert;
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