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path: root/src/video_core/shader/shader_interpreter.h (follow)
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* Remove references to PICA and rasterizers in video_coreGravatar James Rowe2018-01-121-32/+0
* Doxygen: Amend minor issues (#2593)Gravatar Mat M2017-02-261-1/+2
* VideoCore: Split shader regs from Regs structGravatar Yuri Kunde Schlesner2017-02-041-1/+1
* VideoCore: Consistently use shader configuration to load attributesGravatar Yuri Kunde Schlesner2017-01-291-2/+1
* VideoCore: Rename some types to more accurate namesGravatar Yuri Kunde Schlesner2017-01-291-1/+1
* VideoCore/Shader: Move entry_point to SetupBatchGravatar Yuri Kunde Schlesner2017-01-251-3/+3
* VideoCore/Shader: Move per-batch ShaderEngine state into ShaderSetupGravatar Yuri Kunde Schlesner2017-01-251-7/+4
* VideoCore/Shader: Move ProduceDebugInfo to InterpreterEngineGravatar Yuri Kunde Schlesner2017-01-251-1/+10
* VideoCore/Shader: Split interpreter and JIT into separate ShaderEnginesGravatar Yuri Kunde Schlesner2017-01-251-8/+11
* VideoCore/Shader: Split shader uniform state and shader engineGravatar Yuri Kunde Schlesner2017-01-251-0/+1
* VideoCore/Shader: Extract DebugData out from UnitStateGravatar Yuri Kunde Schlesner2016-12-161-2/+5
* Sources: Run clang-format on everything.Gravatar Emmanuel Gil Peyrot2016-09-181-2/+3
* Use new shader-jit signature for interpreterGravatar Jannik Vogel2016-05-131-1/+1
* VideoCore: Run include-what-you-use and fix most includes.Gravatar Emmanuel Gil Peyrot2016-04-301-2/+2
* video_core: Reorganize headersGravatar Lioncash2015-09-111-1/+1
* video_core: Remove unnecessary includes from headersGravatar Lioncash2015-09-111-2/+0
* Introduce a shader tracer to allow inspection of input/output values for each...Gravatar Tony Wasserka2015-08-161-1/+2
* Shader: Define a common interface for running vertex shader programs.Gravatar bunnei2015-08-151-56/+3
* Shader: Move shader code to its own subdirectory, "shader".Gravatar bunnei2015-08-151-0/+72