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path: root/src/video_core/shader/decode/texture.cpp (follow)
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* shader: Remove old shader managementGravatar ReinUsesLisp2021-07-221-935/+0
* Review 1Gravatar Kelebek12021-02-151-1/+1
* Implement texture offset support for TexelFetch and TextureGather and add off...Gravatar Kelebek12021-02-151-2/+9
* video_core: Rewrite the texture cacheGravatar ReinUsesLisp2020-12-301-27/+29
* video_core: Remove unnecessary enum class casting in logging messagesGravatar Lioncash2020-12-071-5/+4
* shader: Partially implement texture cube array shadowGravatar ReinUsesLisp2020-10-281-1/+0
* shader/texture: Implement CUBE texture type for TMML and fix arraysGravatar ReinUsesLisp2020-10-071-19/+22
* decoder/texture: Eliminate narrowing conversion in GetTldCode()Gravatar Lioncash2020-09-171-1/+1
* shader/texture: Join separate image and sampler pairs offlineGravatar ReinUsesLisp2020-06-051-18/+37
* shader/texture: Support multiple unknown sampler propertiesGravatar ReinUsesLisp2020-04-231-51/+74
* shader_ir: Turn classes into data structuresGravatar ReinUsesLisp2020-04-231-49/+50
* decode/texture: Resolve unused variable warnings.Gravatar Lioncash2020-04-161-5/+7
* decode/texture: Collapse loop down into std::generateGravatar Lioncash2020-04-161-3/+1
* decode/texture: Eliminate trivial missing field initializer warningsGravatar Lioncash2020-04-161-3/+4
* shader/texture: Remove type mismatches management from shader decoderGravatar ReinUsesLisp2020-04-101-14/+0
* video_core: Rename "const buffer locker" to "registry"Gravatar ReinUsesLisp2020-03-091-2/+3
* shader/texture: Fix illegal 3D texture assertGravatar ReinUsesLisp2020-02-211-1/+1
* shader/texture: Allow 2D shadow arrays and simplify codeGravatar ReinUsesLisp2020-02-151-43/+28
* shader: Remove curly braces initializers on shared pointersGravatar ReinUsesLisp2020-02-011-2/+2
* Shader_IR: Address feedback.Gravatar Fernando Sahmkow2020-01-251-1/+2
* Shader_IR: Change name of TrackSampler function so it does not confuse with t...Gravatar Fernando Sahmkow2020-01-241-1/+1
* Shader_IR: Propagate bindless index into the GL compiler.Gravatar Fernando Sahmkow2020-01-241-16/+24
* Shader_IR: deduce size of indexed samplersGravatar Fernando Sahmkow2020-01-241-4/+5
* Shader_IR: Setup Indexed Samplers on the IRGravatar Fernando Sahmkow2020-01-241-20/+46
* Merge pull request #3273 from FernandoS27/txd-arrayGravatar bunnei2020-01-241-5/+12
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| * Shader_IR: Implement TXD Array.Gravatar Fernando Sahmkow2020-01-041-5/+12
* | shader_ir/texture: Simplify AOFFI codeGravatar ReinUsesLisp2020-01-091-10/+6
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* Merge pull request #3228 from ReinUsesLisp/ptpGravatar bunnei2019-12-261-33/+75
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| * shader/texture: Implement TLD4.PTPGravatar ReinUsesLisp2019-12-161-18/+56
| * shader/texture: Enable arrayed TLD4Gravatar ReinUsesLisp2019-12-161-1/+0
| * shader/texture: Implement AOFFI for TLD4SGravatar ReinUsesLisp2019-12-161-13/+18
| * shader/texture: Remove unnecesary parenthesisGravatar ReinUsesLisp2019-12-161-2/+2
* | shader/texture: Properly shrink unused entries in size mismatchesGravatar ReinUsesLisp2019-12-171-4/+9
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* Shader_IR: Correct TLD4S Depth Compare.Gravatar Fernando Sahmkow2019-12-111-5/+12
* Shader_Ir: Correct TLD4S encoding and implement f16 flag.Gravatar Fernando Sahmkow2019-12-111-9/+12
* Shader_Ir: default failed tracks on bindless samplers to null values.Gravatar Fernando Sahmkow2019-12-111-22/+75
* Merge pull request #3109 from FernandoS27/new-instrGravatar bunnei2019-12-061-7/+46
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| * Shader_IR: Address FeedbackGravatar Fernando Sahmkow2019-11-181-5/+2
| * Shader_IR: Implement TXD instruction.Gravatar Fernando Sahmkow2019-11-141-7/+49
* | shader/texture: Handle TLDS texture type mismatchesGravatar ReinUsesLisp2019-11-221-1/+10
* | shader/texture: Deduce texture buffers from lockerGravatar ReinUsesLisp2019-11-221-61/+41
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* shader/texture: Remove NODEP warningsGravatar ReinUsesLisp2019-11-071-35/+0
* Merge pull request #3039 from ReinUsesLisp/cleanup-samplersGravatar Rodrigo Locatti2019-11-061-28/+31
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| * shader/node: Unpack bindless texture encodingGravatar ReinUsesLisp2019-10-291-28/+31
* | Shader_IR: Fix regression on TLD4Gravatar Fernando Sahmkow2019-10-301-4/+3
* | Shader_IR: Fix TLD4 and add Bindless Variant.Gravatar Fernando Sahmkow2019-10-301-8/+24
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* Merge pull request #2976 from FernandoS27/cache-fast-brx-rebasedGravatar Rodrigo Locatti2019-10-261-20/+50
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| * Shader_IR: Address Feedback.Gravatar Fernando Sahmkow2019-10-261-22/+16
| * Shader_IR: allow lookup of texture samplers within the shader_ir for instruct...Gravatar Fernando Sahmkow2019-10-251-18/+54
* | Shader_Ir: Fix TLD4S from using a component mask.Gravatar Fernando Sahmkow2019-10-221-4/+4
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