summaryrefslogtreecommitdiff
path: root/src/video_core/shader/decode/image.cpp (follow)
Commit message (Expand)AuthorAgeFilesLines
* shader: Remove old shader managementGravatar ReinUsesLisp2021-07-221-536/+0
* video_core: Rewrite the texture cacheGravatar ReinUsesLisp2020-12-301-5/+6
* video_core: Resolve more variable shadowing scenarios pt.2Gravatar Lioncash2020-12-051-5/+5
* Merge pull request #3681 from lioncash/componentGravatar Rodrigo Locatti2020-11-241-2/+2
|\
| * decode/image: Fix typo in assert in GetComponentSize()Gravatar Lioncash2020-04-151-3/+3
| * decoder/image: Fix incorrect G24R8 component sizes in GetComponentSize()Gravatar Lioncash2020-04-151-2/+2
* | decode/image: Eliminate switch fallthrough in DecodeImage()Gravatar Lioncash2020-09-171-0/+1
* | video_core: Enforce -Werror=switchGravatar ReinUsesLisp2020-09-161-4/+10
* | video_core: Rearrange pixel format namesGravatar ReinUsesLisp2020-07-131-27/+27
* | decode/image: Implement B10G11R11FGravatar Morph2020-06-201-9/+17
* | shader_ir: Turn classes into data structuresGravatar ReinUsesLisp2020-04-231-10/+8
* | CMakeLists: Specify -Wextra on linux buildsGravatar Lioncash2020-04-151-3/+8
|/
* address nit.Gravatar Nguyen Dac Nam2020-04-071-1/+1
* Apply suggestions from code reviewGravatar Nguyen Dac Nam2020-04-071-9/+9
* shader_decode: SULD.D using std::pair instead of out parameterGravatar namkazy2020-04-061-17/+13
* shader_decode: SULD.D avoid duplicate code block.Gravatar namkazy2020-04-061-39/+2
* shader_decode: SULD.D fix conversion error.Gravatar namkazy2020-04-061-3/+3
* shader_decode: SULD.D implement bits64 and reverse shader ir init method to r...Gravatar namkazy2020-04-061-35/+92
* silent warning (conversion error)Gravatar namkazy2020-04-051-3/+2
* shader_decode: SULD.D -> SINT actually same as UNORM.Gravatar namkazy2020-04-051-5/+4
* shader_decode: SULD.D fix decode SNORM componentGravatar namkazy2020-04-051-10/+9
* clang-formatGravatar namkazy2020-04-051-2/+2
* shader_decode: get sampler descriptor from registry.Gravatar namkazy2020-04-051-77/+93
* tweaking.Gravatar namkazy2020-04-051-3/+3
* cleanup unuse paramsGravatar namkazy2020-04-051-8/+6
* cleanup debug code.Gravatar namkazy2020-04-051-14/+3
* reimplement get component type, uncomment mistaken codeGravatar namkazy2020-04-051-18/+93
* remove disable optimizeGravatar namkazy2020-04-051-2/+0
* [wip] reimplement SULD.DGravatar namkazy2020-04-051-22/+229
* clang-fixGravatar Nguyen Dac Nam2020-04-051-1/+1
* shader: image - import PredConditionGravatar Nguyen Dac Nam2020-04-051-0/+1
* shader: SULD.D bits32 implement more complexer method.Gravatar Nguyen Dac Nam2020-04-051-4/+28
* shader: SULD.D import StoreTypeGravatar Nguyen Dac Nam2020-04-051-0/+1
* shader: implement SULD.D bits32Gravatar Nguyen Dac Nam2020-04-051-11/+27
* shader/node: Unpack bindless texture encodingGravatar ReinUsesLisp2019-10-291-26/+24
* video_core/shader: Resolve instances of variable shadowingGravatar Lioncash2019-10-231-2/+2
* gl_shader_decompiler: Use uint for images and fix SUATOMGravatar ReinUsesLisp2019-09-211-37/+29
* shader/image: Implement SULD and remove irrelevant codeGravatar ReinUsesLisp2019-09-211-24/+49
* shader/image: Implement SUATOM and fix SUSTGravatar ReinUsesLisp2019-09-101-21/+71
* gl_shader_decompiler: Keep track of written images and mark them as modifiedGravatar ReinUsesLisp2019-09-051-21/+19
* shader: Allow tracking of indirect buffers without variable offsetGravatar ReinUsesLisp2019-07-141-5/+1
* shader_ir: Fix image copy rebase issuesGravatar Fernando Sahmkow2019-06-201-2/+7
* shader: Implement bindless imagesGravatar ReinUsesLisp2019-06-201-2/+28
* shader: Decode SUST and implement backing image functionalityGravatar ReinUsesLisp2019-06-201-0/+89