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path: root/src/video_core/shader/decode/arithmetic_integer.cpp (follow)
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* shader: Remove old shader managementGravatar ReinUsesLisp2021-07-221-375/+0
* video_core: Remove unnecessary enum class casting in logging messagesGravatar Lioncash2020-12-071-1/+1
* video_core: Resolve more variable shadowing scenarios pt.3Gravatar Lioncash2020-12-051-3/+4
* video_core: Allow copy elision to take place where applicableGravatar Lioncash2020-07-211-3/+3
* shader/arithmetic_integer: Fix tracking issue in temporaryGravatar ReinUsesLisp2020-04-281-4/+0
* shader/arithmetic_integer: Fix edge case and mark IADD.X Rd.CC as unimplementedGravatar ReinUsesLisp2020-04-251-1/+6
* shader/arithmetic_integer: Change IAdd to UAdd to avoid signed overflowGravatar ReinUsesLisp2020-04-251-2/+2
* shader/arithmetic_integer: Implement IADD.XGravatar ReinUsesLisp2020-04-251-0/+6
* shader/arithmetic_integer: Implement CC for IADDGravatar ReinUsesLisp2020-04-251-3/+19
* shader/arithmetic_integer: Fix LEA_IMM encodingGravatar ReinUsesLisp2020-04-201-2/+2
* shader/lea: Simplify generated LEA codeGravatar ReinUsesLisp2020-03-281-3/+2
* shader/lea: Fix op_a and op_b usagesGravatar ReinUsesLisp2020-03-271-2/+2
* shader/lea: Remove const and use move when possibleGravatar ReinUsesLisp2020-03-271-11/+5
* nit: add const to where it need.Gravatar Nguyen Dac Nam2020-02-211-14/+14
* shader: implement LOP3 fast replace for old functionGravatar Nguyen Dac Nam2020-02-211-36/+58
* shader/decode: Fix constant buffer offsetsGravatar ReinUsesLisp2020-02-051-2/+2
* shader: Remove curly braces initializers on shared pointersGravatar ReinUsesLisp2020-02-011-1/+1
* Shader_IR: Address FeedbackGravatar Fernando Sahmkow2019-11-181-5/+6
* Shader_IR: Implement FLO instruction.Gravatar Fernando Sahmkow2019-11-141-0/+18
* video_core/shader: Resolve instances of variable shadowingGravatar Lioncash2019-10-231-3/+3
* Shader_IR: ICMP corrections and fixesGravatar Fernando Sahmkow2019-09-211-6/+9
* Shader_IR: Implement ICMP.Gravatar Fernando Sahmkow2019-09-191-0/+26
* shader: Use shared_ptr to store nodes and move initialization to fileGravatar ReinUsesLisp2019-06-051-0/+1
* Fix incorrect value for CC bit in IADDGravatar Fernando Sahmkow2019-02-111-2/+2
* shader_ir: Rename BasicBlock to NodeBlockGravatar ReinUsesLisp2019-02-031-2/+2
* shader_ir: Pass decoded nodes as a whole instead of per basic blocksGravatar ReinUsesLisp2019-02-031-1/+1
* shader_ir: Unify constant buffer offset valuesGravatar ReinUsesLisp2019-01-301-1/+1
* shader_ir: Pass to decoder functions basic block's codeGravatar ReinUsesLisp2019-01-151-1/+1
* shader_decode: Improve zero flag implementationGravatar ReinUsesLisp2019-01-151-17/+14
* shader_decode: Use BitfieldExtract instead of shift + andGravatar ReinUsesLisp2019-01-151-3/+2
* shader_decode: Implement POPCGravatar ReinUsesLisp2019-01-151-0/+10
* shader_decode: Implement LEAGravatar ReinUsesLisp2019-01-151-0/+55
* shader_decode: Implement IADD3Gravatar ReinUsesLisp2019-01-151-0/+61
* shader_decode: Implement LOP3Gravatar ReinUsesLisp2019-01-151-0/+60
* shader_decode: Implement IMNMXGravatar ReinUsesLisp2019-01-151-0/+16
* shader_decode: Implement ISCADDGravatar ReinUsesLisp2019-01-151-0/+15
* shader_decode: Implement LOPGravatar ReinUsesLisp2019-01-151-0/+15
* shader_decode: Implement SELGravatar ReinUsesLisp2019-01-151-0/+8
* shader_decode: Implement IADDGravatar ReinUsesLisp2019-01-151-1/+28
* shader_ir: Initial implementationGravatar ReinUsesLisp2019-01-151-0/+24