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path: root/src/video_core/renderer_opengl/renderer_opengl.cpp (follow)
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* gpu: dependency-inject scaling/antialiasing filter state for capture layersGravatar Liam2024-02-091-3/+5
* nvnflinger/gpu: implement applet captureGravatar Liam2024-02-091-11/+74
* nvnflinger/gpu: implement layer stack compositionGravatar Liam2024-01-311-6/+6
* renderer_opengl: implement layer stack compositionGravatar Liam2024-01-311-4/+4
* renderer_opengl: split up blit screen resources into antialias and window ada...Gravatar Liam2024-01-311-0/+6
* renderer_opengl: split out SMAAGravatar Liam2024-01-311-1/+0
* renderer_opengl: isolate core presentation codeGravatar Liam2024-01-311-501/+5
* video_core: consistently account for resolution scaling when renderingGravatar Liam2024-01-311-20/+8
* video_core: simplify accelerated surface fetch and crop handling between APIsGravatar Liam2024-01-311-137/+98
* Core: Eliminate core/memory dependancies.Gravatar Fernando Sahmkow2024-01-181-1/+0
* SMMU: Initial adaptation to video_core.Gravatar Fernando Sahmkow2024-01-181-4/+5
* gl_buffer_cache: Reintroduce NV_vertex_buffer_unified_memoryGravatar Ameer J2023-12-191-1/+15
* renderer_opengl: remove srgb conversion logicGravatar Liam2023-12-031-7/+2
* gl_buffer_cache: Batch vertex/tfb buffer bindingGravatar Ameer J2023-11-191-16/+1
* settings,opengl,yuzu-qt: Fix AA, Filter maximumsGravatar lat9nq2023-07-211-1/+1
* video_core/opengl: Add FSR upscaling filter to the OpenGL rendererGravatar Wollnashorn2023-01-261-18/+72
* opengl: Sanitize antialiasing configGravatar Narr the Reg2023-01-061-1/+7
* gl_device: Use a more robust way to use strict context modeGravatar Alexander Orzechowski2022-12-131-2/+2
* video_core: Integrate SMAAGravatar Liam2022-12-081-18/+106
* Add break for default casesGravatar Kyle Kienapfel2022-11-131-0/+1
* OpenGl: Implement Channels.Gravatar Fernando Sahmkow2022-10-061-1/+1
* video_core: support framebuffer crop rect top not zeroGravatar vonchenplus2022-08-201-6/+13
* chore: make yuzu REUSE compliantGravatar Andrea Pappacoda2022-07-271-3/+2
* common: Change semantics of UNREACHABLE to unconditionally crashGravatar Liam2022-06-131-2/+2
* OpenGL: fix croppingGravatar Liam2022-04-041-1/+6
* hle: nvflinger: Migrate android namespace -> Service::android.Gravatar bunnei2022-03-241-4/+4
* hle: nvflinger: Move PixelFormat to its own header.Gravatar bunnei2022-03-241-4/+4
* video_core: Reduce unused includesGravatar ameerj2022-03-191-3/+0
* renderer_opengl: Minor refactoring of filter selectionGravatar ameerj2021-12-051-30/+20
* Presentation: Only use FP16 in scaling shaders on supported devices in VulkanGravatar Marshall Mohror2021-11-161-2/+3
* OpenGL: fix FXAA with scalingGravatar Marshall Mohror2021-11-161-9/+30
* OpenGL: Implement FXAAGravatar Marshall Mohror2021-11-161-34/+75
* QtGUI: Add buttton to toggle the filter.Gravatar FernandoS272021-11-161-0/+1
* VideoCore: Add gaussian filtering.Gravatar FernandoS272021-11-161-0/+5
* Presentation: add Nearest Neighbor filter.Gravatar Fernando Sahmkow2021-11-161-1/+18
* Renderers: Unify post processing filter shadersGravatar ameerj2021-11-161-5/+4
* Renderer: Implement Bicubic and ScaleForce filters.Gravatar Fernando Sahmkow2021-11-161-2/+25
* OpenGL: set linear mag filter when blitting a downscaled image.Gravatar Fernando Sahmkow2021-11-161-0/+1
* renderers: Add explicit invert_y bool to screenshot callbackGravatar ameerj2021-07-281-1/+1
* Merge pull request #6696 from ameerj/speed-limit-renameGravatar bunnei2021-07-261-6/+4
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| * renderer_base: Removed redundant settingsGravatar ameerj2021-07-231-6/+4
* | shader: Fix disabled attribute default valuesGravatar ameerj2021-07-221-1/+1
* | renderer_opengl: Use ARB_separate_shader_objectsGravatar ReinUsesLisp2021-07-221-6/+5
* | renderers: Fix clang formattingGravatar ameerj2021-07-221-1/+1
* | shader: Fix disabled and unwritten attributes and varyingsGravatar ReinUsesLisp2021-07-221-15/+20
* | gl_shader_util: Move shader utility code to a separate fileGravatar ReinUsesLisp2021-07-221-7/+5
* | renderer_opengl: State track compute assembly programsGravatar ReinUsesLisp2021-07-221-0/+1
* | shader: Initial OpenGL implementationGravatar ReinUsesLisp2021-07-221-12/+5
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* configure_graphics: Use u8 for bg_color valuesGravatar ameerj2021-07-081-5/+3
* perf_stats: Rework FPS counter to be more accurateGravatar ameerj2021-05-151-0/+1