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path: root/src/video_core/pica.h (follow)
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* Remove references to PICA and rasterizers in video_coreGravatar James Rowe2018-01-121-16/+0
* VideoCore: Move Regs to its own fileGravatar Yuri Kunde Schlesner2017-02-041-159/+0
* VideoCore: Split shader regs from Regs structGravatar Yuri Kunde Schlesner2017-02-041-94/+3
* VideoCore: Split geometry pipeline regs from Regs structGravatar Yuri Kunde Schlesner2017-02-041-215/+15
* VideoCore: Split lighting regs from Regs structGravatar Yuri Kunde Schlesner2017-02-041-275/+3
* VideoCore: Split framebuffer regs from Regs structGravatar Yuri Kunde Schlesner2017-02-041-264/+6
* VideoCore: Split texturing regs from Regs structGravatar Yuri Kunde Schlesner2017-02-041-328/+24
* VideoCore: Split rasterizer regs from Regs structGravatar Yuri Kunde Schlesner2017-02-041-122/+15
* Merge pull request #2476 from yuriks/shader-refactor3Gravatar Yuri Kunde Schlesner2017-02-041-36/+21
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| * VideoCore/Shader: Clean up OutputVertex::FromAttributeBufferGravatar Yuri Kunde Schlesner2017-01-291-1/+2
| * VideoCore: Consistently use shader configuration to load attributesGravatar Yuri Kunde Schlesner2017-01-291-30/+9
| * VideoCore: Use correct register for immediate mode attribute countGravatar Yuri Kunde Schlesner2017-01-291-1/+6
| * VideoCore: Change misleading register namesGravatar Yuri Kunde Schlesner2017-01-291-4/+4
* | Pica/Texture: Simplify/cleanup texture tile addressingGravatar Yuri Kunde Schlesner2017-02-041-1/+4
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* clang-format: Fix coding styleGravatar Yuri Kunde Schlesner2016-12-031-1/+1
* Minor formatting changeGravatar James Rowe2016-11-191-1/+1
* Manually tweak source formatting and then re-run clang-formatGravatar Yuri Kunde Schlesner2016-09-181-7/+18
* Sources: Run clang-format on everything.Gravatar Emmanuel Gil Peyrot2016-09-181-325/+326
* PICA: Scissor fixes and cleanupsGravatar Yuri Kunde Schlesner2016-06-271-12/+4
* PICA: Implement scissor testGravatar Subv2016-06-271-1/+31
* Pica: Add fog stateGravatar Jannik Vogel2016-06-071-12/+41
* Pica: Name LightSrc.config registerGravatar Jannik Vogel2016-05-231-15/+13
* Pica: Name lighting.config0 and .config1 registersGravatar Jannik Vogel2016-05-231-6/+6
* Pica: Add texture type to stateGravatar Jannik Vogel2016-05-111-0/+10
* Pica: Implement W-Buffer in SW rasterizerGravatar Jannik Vogel2016-05-101-3/+17
* VideoCore: Run include-what-you-use and fix most includes.Gravatar Emmanuel Gil Peyrot2016-04-301-3/+4
* pica: Handle default lighting caseGravatar Sam Spilsbury2016-04-231-1/+6
* HWRasterizer: Texture forwardingGravatar tfarley2016-04-211-1/+1
* Rasterizer: Respect buffer-write allow registersGravatar Jannik Vogel2016-04-081-1/+11
* Pica: Improve accuracy of immediate-mode supportGravatar Yuri Kunde Schlesner2016-03-231-1/+6
* Merge pull request #1508 from JayFoxRox/vs-output-mapGravatar bunnei2016-03-221-3/+5
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| * Respect vs output mapGravatar Jannik Vogel2016-03-141-3/+5
* | core/video_core: Make NumIds functions constexprGravatar Lioncash2016-03-171-1/+1
* | core/video_core: Don't cast away const in subscript operatorsGravatar Lioncash2016-03-171-3/+3
* | PICA: Fix viewport offsetGravatar Jannik Vogel2016-03-141-2/+2
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* Add immediate mode vertex submissionGravatar Dwayne Slater2016-03-021-55/+11
* pica: Cleanup lighting register definitions and documentation.Gravatar bunnei2016-02-051-33/+36
* gl_rasterizer: Initial implementation of bump mapping.Gravatar bunnei2016-02-051-0/+9
* gl_shader_gen: Implement lighting red, green, and blue reflection.Gravatar bunnei2016-02-051-3/+15
* gl_shader_gen: Implement fragment lighting fresnel effect.Gravatar bunnei2016-02-051-0/+5
* gl_shader_gen: Implement fragment lighting specular 1 component.Gravatar bunnei2016-02-051-8/+19
* gl_shader_gen: Add support for D0 LUT scaling.Gravatar bunnei2016-02-051-1/+67
* gl_shader_gen: Refactor lighting config to match Pica register naming.Gravatar bunnei2016-02-051-0/+2
* pica: Cleanup and add some comments to lighting registers.Gravatar bunnei2016-02-051-18/+18
* gl_rasterizer: Minor naming refactor on Pica register naming.Gravatar bunnei2016-02-051-15/+18
* renderer_opengl: Initial implementation of basic specular lighting.Gravatar bunnei2016-02-051-1/+7
* renderer_opengl: Implement HW fragment lighting LUTs within our default UBO.Gravatar bunnei2016-02-051-1/+1
* renderer_opengl: Implement diffuse component of HW fragment lighting.Gravatar bunnei2016-02-051-10/+11
* pica: Implement decoding of basic fragment lighting components.Gravatar bunnei2016-02-051-10/+53
* pica: Implement fragment lighting LUTs.Gravatar bunnei2016-02-051-0/+19