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src
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video_core
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pica.h
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Commit message (
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Author
Age
Files
Lines
*
Remove references to PICA and rasterizers in video_core
James Rowe
2018-01-12
1
-16
/
+0
*
VideoCore: Move Regs to its own file
Yuri Kunde Schlesner
2017-02-04
1
-159
/
+0
*
VideoCore: Split shader regs from Regs struct
Yuri Kunde Schlesner
2017-02-04
1
-94
/
+3
*
VideoCore: Split geometry pipeline regs from Regs struct
Yuri Kunde Schlesner
2017-02-04
1
-215
/
+15
*
VideoCore: Split lighting regs from Regs struct
Yuri Kunde Schlesner
2017-02-04
1
-275
/
+3
*
VideoCore: Split framebuffer regs from Regs struct
Yuri Kunde Schlesner
2017-02-04
1
-264
/
+6
*
VideoCore: Split texturing regs from Regs struct
Yuri Kunde Schlesner
2017-02-04
1
-328
/
+24
*
VideoCore: Split rasterizer regs from Regs struct
Yuri Kunde Schlesner
2017-02-04
1
-122
/
+15
*
Merge pull request #2476 from yuriks/shader-refactor3
Yuri Kunde Schlesner
2017-02-04
1
-36
/
+21
|
\
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*
VideoCore/Shader: Clean up OutputVertex::FromAttributeBuffer
Yuri Kunde Schlesner
2017-01-29
1
-1
/
+2
|
*
VideoCore: Consistently use shader configuration to load attributes
Yuri Kunde Schlesner
2017-01-29
1
-30
/
+9
|
*
VideoCore: Use correct register for immediate mode attribute count
Yuri Kunde Schlesner
2017-01-29
1
-1
/
+6
|
*
VideoCore: Change misleading register names
Yuri Kunde Schlesner
2017-01-29
1
-4
/
+4
*
|
Pica/Texture: Simplify/cleanup texture tile addressing
Yuri Kunde Schlesner
2017-02-04
1
-1
/
+4
|
/
*
clang-format: Fix coding style
Yuri Kunde Schlesner
2016-12-03
1
-1
/
+1
*
Minor formatting change
James Rowe
2016-11-19
1
-1
/
+1
*
Manually tweak source formatting and then re-run clang-format
Yuri Kunde Schlesner
2016-09-18
1
-7
/
+18
*
Sources: Run clang-format on everything.
Emmanuel Gil Peyrot
2016-09-18
1
-325
/
+326
*
PICA: Scissor fixes and cleanups
Yuri Kunde Schlesner
2016-06-27
1
-12
/
+4
*
PICA: Implement scissor test
Subv
2016-06-27
1
-1
/
+31
*
Pica: Add fog state
Jannik Vogel
2016-06-07
1
-12
/
+41
*
Pica: Name LightSrc.config register
Jannik Vogel
2016-05-23
1
-15
/
+13
*
Pica: Name lighting.config0 and .config1 registers
Jannik Vogel
2016-05-23
1
-6
/
+6
*
Pica: Add texture type to state
Jannik Vogel
2016-05-11
1
-0
/
+10
*
Pica: Implement W-Buffer in SW rasterizer
Jannik Vogel
2016-05-10
1
-3
/
+17
*
VideoCore: Run include-what-you-use and fix most includes.
Emmanuel Gil Peyrot
2016-04-30
1
-3
/
+4
*
pica: Handle default lighting case
Sam Spilsbury
2016-04-23
1
-1
/
+6
*
HWRasterizer: Texture forwarding
tfarley
2016-04-21
1
-1
/
+1
*
Rasterizer: Respect buffer-write allow registers
Jannik Vogel
2016-04-08
1
-1
/
+11
*
Pica: Improve accuracy of immediate-mode support
Yuri Kunde Schlesner
2016-03-23
1
-1
/
+6
*
Merge pull request #1508 from JayFoxRox/vs-output-map
bunnei
2016-03-22
1
-3
/
+5
|
\
|
*
Respect vs output map
Jannik Vogel
2016-03-14
1
-3
/
+5
*
|
core/video_core: Make NumIds functions constexpr
Lioncash
2016-03-17
1
-1
/
+1
*
|
core/video_core: Don't cast away const in subscript operators
Lioncash
2016-03-17
1
-3
/
+3
*
|
PICA: Fix viewport offset
Jannik Vogel
2016-03-14
1
-2
/
+2
|
/
*
Add immediate mode vertex submission
Dwayne Slater
2016-03-02
1
-55
/
+11
*
pica: Cleanup lighting register definitions and documentation.
bunnei
2016-02-05
1
-33
/
+36
*
gl_rasterizer: Initial implementation of bump mapping.
bunnei
2016-02-05
1
-0
/
+9
*
gl_shader_gen: Implement lighting red, green, and blue reflection.
bunnei
2016-02-05
1
-3
/
+15
*
gl_shader_gen: Implement fragment lighting fresnel effect.
bunnei
2016-02-05
1
-0
/
+5
*
gl_shader_gen: Implement fragment lighting specular 1 component.
bunnei
2016-02-05
1
-8
/
+19
*
gl_shader_gen: Add support for D0 LUT scaling.
bunnei
2016-02-05
1
-1
/
+67
*
gl_shader_gen: Refactor lighting config to match Pica register naming.
bunnei
2016-02-05
1
-0
/
+2
*
pica: Cleanup and add some comments to lighting registers.
bunnei
2016-02-05
1
-18
/
+18
*
gl_rasterizer: Minor naming refactor on Pica register naming.
bunnei
2016-02-05
1
-15
/
+18
*
renderer_opengl: Initial implementation of basic specular lighting.
bunnei
2016-02-05
1
-1
/
+7
*
renderer_opengl: Implement HW fragment lighting LUTs within our default UBO.
bunnei
2016-02-05
1
-1
/
+1
*
renderer_opengl: Implement diffuse component of HW fragment lighting.
bunnei
2016-02-05
1
-10
/
+11
*
pica: Implement decoding of basic fragment lighting components.
bunnei
2016-02-05
1
-10
/
+53
*
pica: Implement fragment lighting LUTs.
bunnei
2016-02-05
1
-0
/
+19
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