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path: root/src/video_core/engines/shader_header.h (follow)
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* shader: Primitive Vulkan integrationGravatar ReinUsesLisp2021-07-221-158/+0
* common/common_funcs: Rename INSERT_UNION_PADDING_{BYTES,WORDS} to _NOINITGravatar ReinUsesLisp2021-01-151-19/+19
* video_core: Enforce -Wclass-memaccessGravatar ReinUsesLisp2020-10-091-7/+6
* shader_decompiler: Remove FragCoord.w hack and change IPA implementationGravatar ReinUsesLisp2020-04-011-25/+30
* common_func: Use std::array for INSERT_PADDING_* macros.Gravatar bunnei2019-11-031-24/+26
* shader_decompiler: Improve Accuracy of Attribute Interpolation.Gravatar Fernando Sahmkow2019-02-141-3/+38
* shader_header: Make local memory size getter constantGravatar ReinUsesLisp2019-01-151-1/+1
* gl_shader_decompiler: Implement clip distancesGravatar ReinUsesLisp2018-11-231-1/+10
* Implemented LD_L and ST_LGravatar FernandoS272018-10-241-0/+5
* Replace old FragmentHeader for the new HeaderGravatar FernandoS272018-09-111-9/+15
* Implemented (Partialy) Shader HeaderGravatar FernandoS272018-09-111-0/+97