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path: root/src/shader_recompiler/ir_opt/ssa_rewrite_pass.cpp (follow)
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* ssa_rewrite_pass: use proper mapsGravatar Liam2023-07-231-6/+5
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* general: Convert source file copyright comments over to SPDXGravatar Morph2022-04-231-3/+2
| | | | | This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
* shader_recompiler: Reduce unused includesGravatar ameerj2022-03-201-1/+0
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* ShaderCache: Fix Phi Nodes Type on OGL.Gravatar Fernando Sahmkow2021-11-011-0/+24
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* ShaderCache: Order Phi Arguments from farthest away to nearest.Gravatar Fernando Sahmkow2021-10-311-0/+7
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* shader: Avoid usage of C++20 ranges to build in clangGravatar ReinUsesLisp2021-07-221-4/+6
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* shader: Move loop safety tests to code emissionGravatar ReinUsesLisp2021-07-221-30/+2
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* shader: Fix loop safety to SSA passGravatar ReinUsesLisp2021-07-221-1/+1
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* shader: Add shader loop safety check settingsGravatar lat9nq2021-07-221-19/+47
| | | | Also add a setting for enable Nsight Aftermath.
* glasm: Initial implementation of phi nodes on GLASMGravatar ReinUsesLisp2021-07-221-5/+1
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* glasm: Rework control flow introducing a syntax listGravatar ReinUsesLisp2021-07-221-2/+2
| | | | | This commit regresses VertexA shaders, their transformation pass has to be adapted to the new control flow.
* shader: Fix forward referencing identity instructions when inserting phiGravatar ReinUsesLisp2021-07-221-11/+13
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* shader: Intrusively store in a block if it's sealed or notGravatar ReinUsesLisp2021-07-221-3/+2
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* shader: Move microinstruction header to the value headerGravatar ReinUsesLisp2021-07-221-1/+1
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* shader: Intrusively store register values in block for SSA passGravatar ReinUsesLisp2021-07-221-21/+43
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* shader: Fix Phi node typesGravatar ReinUsesLisp2021-07-221-0/+4
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* shader_recompiler,video_core: Cleanup some GCC and Clang errorsGravatar lat9nq2021-07-221-2/+2
| | | | | | | | | | | | | | | | | Mostly fixing unused *, implicit conversion, braced scalar init, fpermissive, and some others. Some Clang errors likely remain in video_core, and std::ranges is still a pertinent issue in shader_recompiler shader_recompiler: cmake: Force bracket depth to 1024 on Clang Increases the maximum fold expression depth thread_worker: Include condition_variable Don't use list initializers in control flow Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
* shader: Move recursive SSA rewrite to the heapGravatar ReinUsesLisp2021-07-221-29/+89
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* shader: Address feedbackGravatar FernandoS272021-07-221-1/+0
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* shader: Address FeedbackGravatar FernandoS272021-07-221-49/+1
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* shader: Improve VOTE.VTG stubGravatar FernandoS272021-07-221-1/+50
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* shader: Implement BRXGravatar FernandoS272021-07-221-1/+20
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* shader: Add partial rasterizer integrationGravatar ReinUsesLisp2021-07-221-1/+1
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* shader: Reorder phi nodes when redefined as undefined opcodesGravatar ReinUsesLisp2021-07-221-1/+9
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* shader: Implement CAL inlining function callsGravatar ReinUsesLisp2021-07-221-3/+2
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* shader: Implement SELGravatar ameerj2021-07-221-4/+8
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* shader: Support SSA loops on IRGravatar ReinUsesLisp2021-07-221-13/+49
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* shader: Misc fixesGravatar ReinUsesLisp2021-07-221-54/+59
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* shader: Initial implementation of an ASTGravatar ReinUsesLisp2021-07-221-3/+21
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* shader: Properly store phi on InstGravatar ReinUsesLisp2021-07-221-10/+12
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* shader: Add pools and rename filesGravatar ReinUsesLisp2021-07-221-14/+14
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* shader: Remove illegal character in SSA passGravatar ReinUsesLisp2021-07-221-1/+1
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* shader: Constant propagation and global memory to storage bufferGravatar ReinUsesLisp2021-07-221-2/+54
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* shader: SSA and dominanceGravatar ReinUsesLisp2021-07-221-0/+155