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path: root/src/shader_recompiler/frontend/maxwell/translate/impl/not_implemented.cpp (follow)
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* Shader Recomnpiler: implement textuzreGrad 3D emulation constant propagationGravatar Fernando Sahmkow2023-08-181-2/+2
* general: Convert source file copyright comments over to SPDXGravatar Morph2022-04-231-3/+2
* shader: Implement Int32 SUATOM/SUREDGravatar ameerj2021-07-221-4/+0
* shader: Implement PIXLD.MY_INDEXGravatar ReinUsesLisp2021-07-221-4/+0
* shader: Implement OUTGravatar ReinUsesLisp2021-07-221-12/+0
* shader: Stub ISBERDGravatar ReinUsesLisp2021-07-221-4/+0
* shader: Implement ATOM/S and REDGravatar ameerj2021-07-221-12/+0
* shader: Implement SULD and SUSTGravatar ReinUsesLisp2021-07-221-8/+0
* shader: Address feedback + clang formatGravatar lat9nq2021-07-221-1/+0
* shader: Implement AL2PGravatar FernandoS272021-07-221-4/+0
* shader: "Implement" NOPGravatar FernandoS272021-07-221-1/+1
* shader: Implement MEMBARGravatar FernandoS272021-07-221-11/+0
* shader: Stub VOTE.VTGGravatar FernandoS272021-07-221-4/+0
* shader: Implement TXDGravatar FernandoS272021-07-221-8/+0
* shader: Implement TMML partiallyGravatar FernandoS272021-07-221-8/+0
* shader: Implement TLDSGravatar FernandoS272021-07-221-4/+0
* shader: Implement TLDGravatar FernandoS272021-07-221-8/+0
* shader: Implement FSWZADDGravatar ameerj2021-07-221-4/+0
* shader: Implement BRXGravatar FernandoS272021-07-221-8/+0
* shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when availableGravatar ReinUsesLisp2021-07-221-16/+0
* shader: Implement VMAD, VMNMX, VSETPGravatar ameerj2021-07-221-13/+0
* shader: Implement TXQ and fix FragDepthGravatar ReinUsesLisp2021-07-221-8/+0
* shader: Implement TLD4S.Gravatar FernandoS272021-07-221-4/+0
* shader: Implement TLD4 and TLD4_BGravatar FernandoS272021-07-221-8/+0
* shader: Implement SHFLGravatar ameerj2021-07-221-4/+0
* shader: Implement VOTEGravatar ameerj2021-07-221-4/+0
* shader: Implement DMNMX, DSET, DSETPGravatar ameerj2021-07-221-36/+0
* shader: Implement F2FGravatar FernandoS272021-07-221-12/+0
* shader: Implement DMUL and DFMAGravatar ameerj2021-07-221-28/+0
* shader: Implement HSETP2Gravatar FernandoS272021-07-221-12/+0
* shader: Implement HSET2Gravatar FernandoS272021-07-221-12/+0
* shader: Implement HMUL2Gravatar FernandoS272021-07-221-16/+0
* shader: Implement HFMA2Gravatar FernandoS272021-07-221-20/+0
* shader: Implement I2FGravatar ReinUsesLisp2021-07-221-12/+0
* shader: Implement LOP32IGravatar ReinUsesLisp2021-07-221-4/+0
* shader: Add partial rasterizer integrationGravatar ReinUsesLisp2021-07-221-14/+2
* shader: Implement DADDGravatar ameerj2021-07-221-12/+0
* shader: Implement CSET and CSETPGravatar ameerj2021-07-221-8/+0
* shader: Implement FSET and FSETPGravatar ameerj2021-07-221-24/+0
* shader: Implement TEXSGravatar ReinUsesLisp2021-07-221-4/+0
* shader: Implement CAL inlining function callsGravatar ReinUsesLisp2021-07-221-2/+2
* shader: Implement FMNMXGravatar ameerj2021-07-221-12/+0
* shader: Implement FCMPGravatar ameerj2021-07-221-16/+0
* shader: Partial implementation of LDCGravatar ReinUsesLisp2021-07-221-4/+0
* shader: Initial support for textures and TEXGravatar ReinUsesLisp2021-07-221-8/+0
* shader: Implement R2PGravatar ameerj2021-07-221-12/+0
* shader: Implement SHFGravatar ameerj2021-07-221-16/+0
* shader: Implement LEAGravatar ameerj2021-07-221-20/+0
* shader: Implement I2IGravatar ameerj2021-07-221-12/+0
* shader: Implement HADD2Gravatar ReinUsesLisp2021-07-221-16/+0