index
:
yuzu
master
Nintendo Switch emulator archive
git
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
shader_recompiler
/
backend
/
spirv
/
emit_spirv_context_get_set.cpp
(
follow
)
Commit message (
Expand
)
Author
Age
Files
Lines
*
shader_recompiler: ignore clip distances beyond driver support level
Liam
2023-12-18
1
-0
/
+5
*
renderer_vulkan: ignore viewport stores on non-supporting drivers
Liam
2023-11-19
1
-0
/
+4
*
Manually robust on Maxwell and earlier
Kelebek1
2023-10-19
1
-3
/
+20
*
Implement scaled vertex buffer format emulation
Billy Laws
2023-06-03
1
-27
/
+17
*
Fix Tears of the Kingdom flickering clouds and depths.
Kelebek1
2023-05-11
1
-6
/
+2
*
Define SampleMask as an array
Kelebek1
2023-04-30
1
-1
/
+2
*
Run clang-format
Billy Laws
2023-01-05
1
-5
/
+6
*
Vulkan: Add a workaround for input_position on Adreno drivers
Billy Laws
2023-01-05
1
-2
/
+5
*
Video_core: Address feedback
Fernando Sahmkow
2023-01-04
1
-0
/
+4
*
MacroHLE: Add HLE replacement for base vertex and base instance.
Fernando Sahmkow
2023-01-01
1
-0
/
+8
*
Vulkan: Add support for VK_EXT_depth_clip_control.
FernandoS27
2022-12-13
1
-1
/
+1
*
Merge pull request #9253 from vonchenplus/attr_layer
liamwhite
2022-11-18
1
-0
/
+2
|
\
|
*
shader: Implement miss attribute layer
FengChen
2022-11-17
1
-0
/
+2
*
|
video_core: Fix few issues in Tess stage
FengChen
2022-11-07
1
-0
/
+12
|
/
*
video_core: Generate mipmap texture by drawing
FengChen
2022-09-20
1
-1
/
+11
*
general: Convert source file copyright comments over to SPDX
Morph
2022-04-23
1
-3
/
+2
*
Include <bit> header when std::count{r,l}_zero is used
Billy Laws
2022-03-22
1
-0
/
+1
*
shader_recompiler: Reduce unused includes
ameerj
2022-03-20
1
-1
/
+0
*
Address review comments
Liam
2022-03-17
1
-10
/
+5
*
shader_recompiler: Use functions for indirect const buffer accesses
Liam
2022-03-17
1
-39
/
+19
*
Address review comments
Liam
2022-03-17
1
-16
/
+15
*
shader: add support for const buffer indirect addressing
Liam
2022-03-14
1
-10
/
+41
*
shader: Add integer attribute get optimization pass
ameerj
2021-12-29
1
-0
/
+25
*
Remove spirv handle legacy related code
vonchenplus
2021-12-18
1
-31
/
+0
*
emit_spirv: Reduce emit_spirv.h include overhead
ameerj
2021-12-05
1
-0
/
+1
*
vulkan: Fix rescaling push constant usage
ameerj
2021-11-16
1
-2
/
+2
*
shader: Properly scale image reads and add GL SPIR-V support
ReinUsesLisp
2021-11-16
1
-4
/
+9
*
spirv: Implement rescaling patching
ReinUsesLisp
2021-11-16
1
-2
/
+4
*
shader: Add resolution down factor opcode
ReinUsesLisp
2021-11-16
1
-0
/
+5
*
Simply legacy attribute implement
Feng Chen
2021-11-04
1
-99
/
+27
*
Support gl_FogFragCoord attribute
vonchenplus
2021-10-31
1
-4
/
+15
*
Support gl_BackSecondaryColor attribute
vonchenplus
2021-10-26
1
-0
/
+15
*
Support gl_FrontSecondaryColor attribute
vonchenplus
2021-10-26
1
-0
/
+15
*
Support gl_BackColor attribute
vonchenplus
2021-10-26
1
-0
/
+15
*
Spir-V: Rescale the frag depth to 0,1 mode when -1,1 mode is used in Vulkan.
Fernando Sahmkow
2021-09-15
1
-1
/
+7
*
Merge pull request #6962 from vonchenplus/spirv_support_legacy_attribute
bunnei
2021-09-08
1
-0
/
+47
|
\
|
*
Detail adjustment
Feng Chen
2021-09-08
1
-8
/
+8
|
*
Move attribute related definitions to spirv anonymous namespace
Feng Chen
2021-09-07
1
-3
/
+22
|
*
Implement intput and output fixed fnc textures
Feng Chen
2021-09-06
1
-3
/
+5
|
*
Rename parameters
Feng Chen
2021-09-03
1
-5
/
+5
|
*
Add colorfront and txtcoord support
Feng Chen
2021-09-01
1
-0
/
+26
*
|
emit_spirv_context_get_set: Fix Get FrontFace return value
ameerj
2021-08-26
1
-2
/
+3
|
/
*
SPIR-V: Merge two ifs in EmitGetAttribute
Valeri
2021-08-19
1
-6
/
+2
*
shader: Fix disabled attribute default values
ameerj
2021-07-22
1
-1
/
+1
*
shader: Fix disabled and unwritten attributes and varyings
ReinUsesLisp
2021-07-22
1
-1
/
+5
*
shader: Rework varyings and implement passthrough geometry shaders
ReinUsesLisp
2021-07-22
1
-1
/
+1
*
shader: Move loop safety tests to code emission
ReinUsesLisp
2021-07-22
1
-8
/
+0
*
spirv: Properly handle devices without int8 and int16
ReinUsesLisp
2021-07-22
1
-17
/
+37
*
shader: Properly manage attributes not written from previous stages
ReinUsesLisp
2021-07-22
1
-1
/
+1
*
shader: Add shader loop safety check settings
lat9nq
2021-07-22
1
-8
/
+16
[next]