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path: root/src/shader_recompiler/backend/spirv/emit_context.cpp (follow)
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* shader: Implement SULD and SUSTGravatar ReinUsesLisp2021-07-221-21/+76
* shader_recompiler,video_core: Cleanup some GCC and Clang errorsGravatar lat9nq2021-07-221-1/+3
* shader: Interact texture buffers with buffer cacheGravatar ReinUsesLisp2021-07-221-27/+27
* shader: Implement texture buffersGravatar ReinUsesLisp2021-07-221-0/+29
* shader: Address feedbackGravatar FernandoS272021-07-221-20/+20
* shader: Implement indexed Position and ClipDistancesGravatar FernandoS272021-07-221-0/+40
* shader: Implement indexed attributesGravatar FernandoS272021-07-221-0/+124
* shader: Fix ShadowCube declaration type, set number of pipeline threads based...Gravatar FernandoS272021-07-221-1/+1
* shader: Add subgroup masksGravatar ReinUsesLisp2021-07-221-1/+9
* shader: Reimplement GetCbufU64 as GetCbufU32x2Gravatar ReinUsesLisp2021-07-221-2/+2
* shader: Address FeedbackGravatar FernandoS272021-07-221-1/+2
* shader: Fix shared memory on cool driversGravatar FernandoS272021-07-221-0/+1
* shader: Implement ViewportIndexGravatar FernandoS272021-07-221-0/+6
* shader: Fix dependency on identity removal passGravatar ReinUsesLisp2021-07-221-1/+1
* spirv: Remove unnecesary variable for clip distancesGravatar ReinUsesLisp2021-07-221-4/+2
* shader: Implement ClipDistanceGravatar FernandoS272021-07-221-0/+9
* shader,spirv: Implement ImageQueryLod.Gravatar FernandoS272021-07-221-0/+1
* spirv: Add fixed pipeline point sizeGravatar ReinUsesLisp2021-07-221-1/+1
* shader: Add PointCoord attributeGravatar FernandoS272021-07-221-0/+3
* shader: Add PointSize attributeGravatar ameerj2021-07-221-0/+6
* shader: Implement FSWZADDGravatar ameerj2021-07-221-0/+8
* shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when availableGravatar ReinUsesLisp2021-07-221-1/+114
* shader: Better interpolation and disabled attributes supportGravatar ReinUsesLisp2021-07-221-3/+26
* shader: Implement front faceGravatar ReinUsesLisp2021-07-221-0/+3
* shader: Implement TXQ and fix FragDepthGravatar ReinUsesLisp2021-07-221-3/+5
* shader: Refactor PTP and other minor changesGravatar ReinUsesLisp2021-07-221-11/+9
* shader: Implement TLD4.PTPGravatar FernandoS272021-07-221-0/+1
* shader: Implement FragDepthGravatar FernandoS272021-07-221-0/+6
* shader: Implement SHFLGravatar ameerj2021-07-221-1/+2
* shader: Implement NDC [-1, 1], attribute types and default varying initializa...Gravatar ReinUsesLisp2021-07-221-10/+25
* shader: Implement VOTEGravatar ameerj2021-07-221-0/+4
* spirv: Implement VertexId and InstanceId, refactor codeGravatar ReinUsesLisp2021-07-221-80/+111
* shader: Implement I2FGravatar ReinUsesLisp2021-07-221-0/+2
* shader: Add partial rasterizer integrationGravatar ReinUsesLisp2021-07-221-12/+52
* shader: Implement DADDGravatar ameerj2021-07-221-0/+2
* shader: Implement CAL inlining function callsGravatar ReinUsesLisp2021-07-221-4/+2
* shader: Partial implementation of LDCGravatar ReinUsesLisp2021-07-221-15/+48
* shader: Initial support for textures and TEXGravatar ReinUsesLisp2021-07-221-2/+67
* spirv: Fixes and Intel specific workaroundsGravatar ReinUsesLisp2021-07-221-1/+2
* spirv: Add lower fp16 to fp32 passGravatar ReinUsesLisp2021-07-221-9/+20
* shader: Primitive Vulkan integrationGravatar ReinUsesLisp2021-07-221-0/+2
* spirv: Initial bindings supportGravatar ReinUsesLisp2021-07-221-0/+160