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shader_recompiler
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spirv
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emit_context.cpp
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Commit message (
Expand
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Author
Age
Files
Lines
*
shader_recompiler: Rename backend emit_context files
ameerj
2021-12-05
1
-1585
/
+0
*
vulkan: Fix rescaling push constant usage
ameerj
2021-11-16
1
-29
/
+29
*
shader: Properly scale image reads and add GL SPIR-V support
ReinUsesLisp
2021-11-16
1
-13
/
+52
*
spirv: Implement rescaling patching
ReinUsesLisp
2021-11-16
1
-0
/
+35
*
Simply legacy attribute implement
Feng Chen
2021-11-04
1
-53
/
+95
*
Support gl_FogFragCoord attribute
vonchenplus
2021-10-31
1
-44
/
+41
*
Support gl_BackSecondaryColor attribute
vonchenplus
2021-10-26
1
-0
/
+16
*
Support gl_FrontSecondaryColor attribute
vonchenplus
2021-10-26
1
-0
/
+16
*
Support gl_BackColor attribute
vonchenplus
2021-10-26
1
-0
/
+16
*
Detail adjustment
Feng Chen
2021-09-08
1
-13
/
+14
*
Detail adjustment
Feng Chen
2021-09-08
1
-20
/
+27
*
Re-implement get unused location
Feng Chen
2021-09-07
1
-30
/
+30
*
Move attribute related definitions to spirv anonymous namespace
Feng Chen
2021-09-07
1
-2
/
+4
*
Dynamic get unused location
Feng Chen
2021-09-06
1
-27
/
+49
*
Implement intput and output fixed fnc textures
Feng Chen
2021-09-06
1
-14
/
+16
*
Rename parameters
Feng Chen
2021-09-03
1
-2
/
+2
*
Fix create GraphicsPipelines crash
Feng Chen
2021-09-03
1
-5
/
+5
*
Add input/output location
Feng Chen
2021-09-02
1
-5
/
+13
*
Add colorfront and txtcoord support
Feng Chen
2021-09-01
1
-0
/
+14
*
shader: Ignore global memory ops on devices lacking int64 support
ameerj
2021-07-22
1
-1
/
+1
*
shader: GCC fmt 8.0.0 fixes
lat9nq
2021-07-22
1
-2
/
+3
*
spirv: Fix code emission when descriptor aliasing is unsupported
ReinUsesLisp
2021-07-22
1
-1
/
+2
*
shader: Rework varyings and implement passthrough geometry shaders
ReinUsesLisp
2021-07-22
1
-43
/
+54
*
spirv: Properly handle devices without int8 and int16
ReinUsesLisp
2021-07-22
1
-22
/
+30
*
spirv: Handle small storage buffer loads on devices with no support
ReinUsesLisp
2021-07-22
1
-2
/
+2
*
shader: Properly manage attributes not written from previous stages
ReinUsesLisp
2021-07-22
1
-0
/
+3
*
spirv: Fix output generics with components
ReinUsesLisp
2021-07-22
1
-1
/
+1
*
opengl: Declare fragment outputs even if they are not used
ReinUsesLisp
2021-07-22
1
-1
/
+1
*
shader: Split profile and runtime information in separate structs
ReinUsesLisp
2021-07-22
1
-12
/
+14
*
glasm: Rework control flow introducing a syntax list
ReinUsesLisp
2021-07-22
1
-9
/
+0
*
glasm: Implement shuffle and vote instructions on GLASM
ReinUsesLisp
2021-07-22
1
-1
/
+1
*
shader: Optimize NVN Fallthrough
FernandoS27
2021-07-22
1
-0
/
+3
*
shader: Implement Int32 SUATOM/SURED
ameerj
2021-07-22
1
-0
/
+3
*
spirv: Add int8 and int16 capabilities only when supported
ReinUsesLisp
2021-07-22
1
-2
/
+2
*
spirv: Support OpenGL uniform buffers and change bindings
ReinUsesLisp
2021-07-22
1
-36
/
+66
*
spirv: Desambiguate descriptor names
ReinUsesLisp
2021-07-22
1
-9
/
+37
*
shader: Implement indexed textures
ReinUsesLisp
2021-07-22
1
-31
/
+48
*
shader: Add NVN storage buffer fallbacks
ReinUsesLisp
2021-07-22
1
-0
/
+77
*
spirv: Fix ViewportMask
ReinUsesLisp
2021-07-22
1
-1
/
+2
*
spirv: Replace Constant/ConstantComposite with Const helper
ameerj
2021-07-22
1
-35
/
+34
*
shader: Implement SampleMask
ReinUsesLisp
2021-07-22
1
-1
/
+4
*
shader: Implement PIXLD.MY_INDEX
ReinUsesLisp
2021-07-22
1
-0
/
+3
*
spirv: Implement ViewportMask with NV_viewport_array2
ReinUsesLisp
2021-07-22
1
-0
/
+4
*
shader: Implement PrimitiveId
ReinUsesLisp
2021-07-22
1
-0
/
+3
*
shader: Implement tessellation shaders, polygon mode and invocation id
ReinUsesLisp
2021-07-22
1
-42
/
+105
*
spirv: Implement image buffers
ReinUsesLisp
2021-07-22
1
-21
/
+49
*
spirv: Implement Layer stores
ReinUsesLisp
2021-07-22
1
-1
/
+8
*
shader: Implement transform feedbacks and define file format
ReinUsesLisp
2021-07-22
1
-7
/
+47
*
spirv: Rework storage buffers and shader memory
ReinUsesLisp
2021-07-22
1
-191
/
+249
*
shader: Implement geometry shaders
ReinUsesLisp
2021-07-22
1
-7
/
+36
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