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path: root/src/shader_recompiler/backend/spirv/emit_context.cpp (follow)
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* Detail adjustmentGravatar Feng Chen2021-09-081-13/+14
* Detail adjustmentGravatar Feng Chen2021-09-081-20/+27
* Re-implement get unused locationGravatar Feng Chen2021-09-071-30/+30
* Move attribute related definitions to spirv anonymous namespaceGravatar Feng Chen2021-09-071-2/+4
* Dynamic get unused locationGravatar Feng Chen2021-09-061-27/+49
* Implement intput and output fixed fnc texturesGravatar Feng Chen2021-09-061-14/+16
* Rename parametersGravatar Feng Chen2021-09-031-2/+2
* Fix create GraphicsPipelines crashGravatar Feng Chen2021-09-031-5/+5
* Add input/output locationGravatar Feng Chen2021-09-021-5/+13
* Add colorfront and txtcoord supportGravatar Feng Chen2021-09-011-0/+14
* shader: Ignore global memory ops on devices lacking int64 supportGravatar ameerj2021-07-221-1/+1
* shader: GCC fmt 8.0.0 fixesGravatar lat9nq2021-07-221-2/+3
* spirv: Fix code emission when descriptor aliasing is unsupportedGravatar ReinUsesLisp2021-07-221-1/+2
* shader: Rework varyings and implement passthrough geometry shadersGravatar ReinUsesLisp2021-07-221-43/+54
* spirv: Properly handle devices without int8 and int16Gravatar ReinUsesLisp2021-07-221-22/+30
* spirv: Handle small storage buffer loads on devices with no supportGravatar ReinUsesLisp2021-07-221-2/+2
* shader: Properly manage attributes not written from previous stagesGravatar ReinUsesLisp2021-07-221-0/+3
* spirv: Fix output generics with componentsGravatar ReinUsesLisp2021-07-221-1/+1
* opengl: Declare fragment outputs even if they are not usedGravatar ReinUsesLisp2021-07-221-1/+1
* shader: Split profile and runtime information in separate structsGravatar ReinUsesLisp2021-07-221-12/+14
* glasm: Rework control flow introducing a syntax listGravatar ReinUsesLisp2021-07-221-9/+0
* glasm: Implement shuffle and vote instructions on GLASMGravatar ReinUsesLisp2021-07-221-1/+1
* shader: Optimize NVN FallthroughGravatar FernandoS272021-07-221-0/+3
* shader: Implement Int32 SUATOM/SUREDGravatar ameerj2021-07-221-0/+3
* spirv: Add int8 and int16 capabilities only when supportedGravatar ReinUsesLisp2021-07-221-2/+2
* spirv: Support OpenGL uniform buffers and change bindingsGravatar ReinUsesLisp2021-07-221-36/+66
* spirv: Desambiguate descriptor namesGravatar ReinUsesLisp2021-07-221-9/+37
* shader: Implement indexed texturesGravatar ReinUsesLisp2021-07-221-31/+48
* shader: Add NVN storage buffer fallbacksGravatar ReinUsesLisp2021-07-221-0/+77
* spirv: Fix ViewportMaskGravatar ReinUsesLisp2021-07-221-1/+2
* spirv: Replace Constant/ConstantComposite with Const helperGravatar ameerj2021-07-221-35/+34
* shader: Implement SampleMaskGravatar ReinUsesLisp2021-07-221-1/+4
* shader: Implement PIXLD.MY_INDEXGravatar ReinUsesLisp2021-07-221-0/+3
* spirv: Implement ViewportMask with NV_viewport_array2Gravatar ReinUsesLisp2021-07-221-0/+4
* shader: Implement PrimitiveIdGravatar ReinUsesLisp2021-07-221-0/+3
* shader: Implement tessellation shaders, polygon mode and invocation idGravatar ReinUsesLisp2021-07-221-42/+105
* spirv: Implement image buffersGravatar ReinUsesLisp2021-07-221-21/+49
* spirv: Implement Layer storesGravatar ReinUsesLisp2021-07-221-1/+8
* shader: Implement transform feedbacks and define file formatGravatar ReinUsesLisp2021-07-221-7/+47
* spirv: Rework storage buffers and shader memoryGravatar ReinUsesLisp2021-07-221-191/+249
* shader: Implement geometry shadersGravatar ReinUsesLisp2021-07-221-7/+36
* shader: Implement SR_THREAD_KILLGravatar ReinUsesLisp2021-07-221-0/+3
* shader: Implement ATOM/S and REDGravatar ameerj2021-07-221-4/+154
* shader: Implement SULD and SUSTGravatar ReinUsesLisp2021-07-221-21/+76
* shader_recompiler,video_core: Cleanup some GCC and Clang errorsGravatar lat9nq2021-07-221-1/+3
* shader: Interact texture buffers with buffer cacheGravatar ReinUsesLisp2021-07-221-27/+27
* shader: Implement texture buffersGravatar ReinUsesLisp2021-07-221-0/+29
* shader: Address feedbackGravatar FernandoS272021-07-221-20/+20
* shader: Implement indexed Position and ClipDistancesGravatar FernandoS272021-07-221-0/+40
* shader: Implement indexed attributesGravatar FernandoS272021-07-221-0/+124