| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | general: Convert source file copyright comments over to SPDX | 2022-04-23 | 1 | -3/+2 | |
| | | | | | | This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later. | ||||
| * | shader_recompiler: Reduce unused includes | 2022-03-20 | 1 | -2/+0 | |
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| * | glsl: Add boolean reference workaround | 2021-12-29 | 1 | -1/+3 | |
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| * | shader_recompiler: Adjust emit_context includes | 2021-12-05 | 1 | -1/+1 | |
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| * | ShaderCache: Fix Phi Nodes Type on OGL. | 2021-11-01 | 1 | -2/+2 | |
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| * | glsl: Add passthrough geometry shader support | 2021-07-22 | 1 | -0/+3 | |
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| * | shader: Rework varyings and implement passthrough geometry shaders | 2021-07-22 | 1 | -2/+2 | |
| | | | | | | | Put all varyings into a single std::bitset with helpers to access it. Implement passthrough geometry shaders using host's. | ||||
| * | glsl: Remove frag color initialization | 2021-07-22 | 1 | -9/+0 | |
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| * | emit_glsl_special: Skip initialization of frag_color0 | 2021-07-22 | 1 | -1/+1 | |
| | | | | | Fixes rendering in Devil May Cry without regressing Ori and the Blind Forest. | ||||
| * | glsl: Fix output varying initialization when transform feedback is used | 2021-07-22 | 1 | -3/+37 | |
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| * | shader: Properly manage attributes not written from previous stages | 2021-07-22 | 1 | -9/+9 | |
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| * | glsl: Obey need_declared_frag_colors to declare and initialize all frag_color | 2021-07-22 | 1 | -0/+9 | |
| | | | | | Fixes Ori and the blind forest title screen | ||||
| * | glsl: Address rest of feedback | 2021-07-22 | 1 | -8/+14 | |
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| * | glsl: Move gl_Position/generic attribute initialization to EmitProlgue | 2021-07-22 | 1 | -5/+12 | |
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| * | glsl: Reorganize backend code, remove unneeded [[maybe_unused]] | 2021-07-22 | 1 | -0/+61 | |
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| * | glsl: Initial backend | 2021-07-22 | 1 | -0/+0 | |