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path: root/src/shader_recompiler/backend/glsl/emit_glsl_special.cpp (follow)
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* general: Convert source file copyright comments over to SPDXGravatar Morph2022-04-231-3/+2
| | | | | This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
* shader_recompiler: Reduce unused includesGravatar ameerj2022-03-201-2/+0
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* glsl: Add boolean reference workaroundGravatar ameerj2021-12-291-1/+3
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* shader_recompiler: Adjust emit_context includesGravatar ameerj2021-12-051-1/+1
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* ShaderCache: Fix Phi Nodes Type on OGL.Gravatar Fernando Sahmkow2021-11-011-2/+2
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* glsl: Add passthrough geometry shader supportGravatar ameerj2021-07-221-0/+3
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* shader: Rework varyings and implement passthrough geometry shadersGravatar ReinUsesLisp2021-07-221-2/+2
| | | | | | Put all varyings into a single std::bitset with helpers to access it. Implement passthrough geometry shaders using host's.
* glsl: Remove frag color initializationGravatar ameerj2021-07-221-9/+0
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* emit_glsl_special: Skip initialization of frag_color0Gravatar ameerj2021-07-221-1/+1
| | | | Fixes rendering in Devil May Cry without regressing Ori and the Blind Forest.
* glsl: Fix output varying initialization when transform feedback is usedGravatar ameerj2021-07-221-3/+37
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* shader: Properly manage attributes not written from previous stagesGravatar ReinUsesLisp2021-07-221-9/+9
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* glsl: Obey need_declared_frag_colors to declare and initialize all frag_colorGravatar ameerj2021-07-221-0/+9
| | | | Fixes Ori and the blind forest title screen
* glsl: Address rest of feedbackGravatar ameerj2021-07-221-8/+14
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* glsl: Move gl_Position/generic attribute initialization to EmitProlgueGravatar ameerj2021-07-221-5/+12
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* glsl: Reorganize backend code, remove unneeded [[maybe_unused]]Gravatar ameerj2021-07-221-0/+61
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* glsl: Initial backendGravatar ameerj2021-07-221-0/+0