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path: root/src/shader_recompiler/backend/glsl/emit_glsl_special.cpp (follow)
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* general: Convert source file copyright comments over to SPDXGravatar Morph2022-04-231-3/+2
* shader_recompiler: Reduce unused includesGravatar ameerj2022-03-201-2/+0
* glsl: Add boolean reference workaroundGravatar ameerj2021-12-291-1/+3
* shader_recompiler: Adjust emit_context includesGravatar ameerj2021-12-051-1/+1
* ShaderCache: Fix Phi Nodes Type on OGL.Gravatar Fernando Sahmkow2021-11-011-2/+2
* glsl: Add passthrough geometry shader supportGravatar ameerj2021-07-221-0/+3
* shader: Rework varyings and implement passthrough geometry shadersGravatar ReinUsesLisp2021-07-221-2/+2
* glsl: Remove frag color initializationGravatar ameerj2021-07-221-9/+0
* emit_glsl_special: Skip initialization of frag_color0Gravatar ameerj2021-07-221-1/+1
* glsl: Fix output varying initialization when transform feedback is usedGravatar ameerj2021-07-221-3/+37
* shader: Properly manage attributes not written from previous stagesGravatar ReinUsesLisp2021-07-221-9/+9
* glsl: Obey need_declared_frag_colors to declare and initialize all frag_colorGravatar ameerj2021-07-221-0/+9
* glsl: Address rest of feedbackGravatar ameerj2021-07-221-8/+14
* glsl: Move gl_Position/generic attribute initialization to EmitProlgueGravatar ameerj2021-07-221-5/+12
* glsl: Reorganize backend code, remove unneeded [[maybe_unused]]Gravatar ameerj2021-07-221-0/+61
* glsl: Initial backendGravatar ameerj2021-07-221-0/+0