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path: root/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp (follow)
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* CMakeLists: Disable C4100 and C4324Gravatar Morph2022-10-221-4/+0
* general: Convert source file copyright comments over to SPDXGravatar Morph2022-04-231-3/+2
* shader_recompiler: Adjust emit_context includesGravatar ameerj2021-12-051-1/+1
* shader: Move loop safety tests to code emissionGravatar ReinUsesLisp2021-07-221-8/+0
* glsl: Add LoopSafety instructionsGravatar ameerj2021-07-221-0/+8
* glsl: Reorganize backend code, remove unneeded [[maybe_unused]]Gravatar ameerj2021-07-221-98/+0
* glsl: Implement SampleId and SetSampleMaskGravatar ameerj2021-07-221-29/+0
* glsl: Implement indexed attribute loadsGravatar ameerj2021-07-221-9/+0
* glsl: Implement barriersGravatar ameerj2021-07-221-12/+0
* glsl: Implement image atomics and set layerGravatar ameerj2021-07-221-143/+0
* glsl: Cleanup and address feedbackGravatar ameerj2021-07-221-9/+3
* glsl: Implement Load/WriteGlobalGravatar ameerj2021-07-221-56/+0
* glsl: Implement tessellation shadersGravatar ameerj2021-07-221-9/+1
* glsl: Fix atomic SSBO offsetsGravatar ameerj2021-07-221-2/+2
* glsl: Implement geometry shadersGravatar ameerj2021-07-221-2/+2
* glsl: Use NotImplemented macro with function name outputGravatar ameerj2021-07-221-4/+0
* glsl: Rework var alloc to not assign unused resultsGravatar ameerj2021-07-221-4/+4
* glsl: Rework variable allocator to allow for variable reuseGravatar ameerj2021-07-221-5/+5
* glsl: Fix ATOM and implement ATOMSGravatar ameerj2021-07-221-60/+0
* glsl: Implement VOTEGravatar ameerj2021-07-221-40/+0
* glsl: Implement ST{LS}Gravatar ameerj2021-07-221-56/+0
* glsl: Implement more instructions used by SMOGravatar ameerj2021-07-221-4/+4
* glsl: Implement TXQ and other misc changesGravatar ameerj2021-07-221-1/+1
* shader_recompiler: GCC fixesGravatar lat9nq2021-07-221-0/+1
* glsl: Better Storage access and wip warpsGravatar ameerj2021-07-221-27/+0
* glsl: Fix bindings, add some CC opsGravatar ameerj2021-07-221-1/+1
* glsl: remove unused headersGravatar ameerj2021-07-221-2/+0
* glsl: Implement derivatives and YDirectionGravatar ameerj2021-07-221-23/+3
* glsl: Fix non-immediate buffer accessGravatar ameerj2021-07-221-10/+2
* glsl: textures wipGravatar ameerj2021-07-221-9/+18
* glsl: Implement some attribute getters and settersGravatar ameerj2021-07-221-177/+1
* glsl: Update phi node managementGravatar ameerj2021-07-221-5/+19
* glsl: implement phi nodesGravatar ameerj2021-07-221-2/+5
* glsl: Wip storage atomic opsGravatar ameerj2021-07-221-252/+1
* glsl: More FP instructions/fixesGravatar ameerj2021-07-221-16/+0
* glsl: Add many FP32/64 instructionsGravatar ameerj2021-07-221-586/+0
* glsl: Implement a few Integer instructionsGravatar ameerj2021-07-221-214/+0
* glsl: Use std::string_view for Emit function args.Gravatar ameerj2021-07-221-320/+349
* glsl: Pass IR::Inst& to Emit functionsGravatar ameerj2021-07-221-37/+37
* glsl: Reusable typed variables. IADD32Gravatar ameerj2021-07-221-173/+0
* glsl: Fix "reg" allocingGravatar ameerj2021-07-221-473/+367
* glsl: Initial backendGravatar ameerj2021-07-221-0/+2149