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path: root/src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp (follow)
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* general: Convert source file copyright comments over to SPDXGravatar Morph2022-04-231-3/+2
* shader_recompiler: Adjust emit_context includesGravatar ameerj2021-12-051-1/+1
* shader: Ignore global memory ops on devices lacking int64 supportGravatar ameerj2021-07-221-6/+28
* glsl: Remove Signed Integer variablesGravatar ameerj2021-07-221-2/+2
* glsl: Reorganize backend code, remove unneeded [[maybe_unused]]Gravatar ameerj2021-07-221-40/+26
* glsl: Fix <32-bit SSBO writesGravatar ameerj2021-07-221-12/+20
* glsl: Implement Load/WriteGlobalGravatar ameerj2021-07-221-0/+56
* glsl: SHFL fix and prefer shift operations over divide in glsl shaderGravatar ameerj2021-07-221-21/+22
* glsl: Fix ssbo indexing and name shadowing between shader stagesGravatar ameerj2021-07-221-29/+34
* glsl: Rework variable allocator to allow for variable reuseGravatar ameerj2021-07-221-14/+14
* glsl: minor cleanupGravatar ameerj2021-07-221-8/+8
* shader_recompiler: GCC fixesGravatar lat9nq2021-07-221-0/+1
* glsl: Better Storage access and wip warpsGravatar ameerj2021-07-221-19/+41
* glsl: SSBO access fixes and wip SampleExplicitLod implementation.Gravatar ameerj2021-07-221-3/+5
* glsl: remove unused headersGravatar ameerj2021-07-221-2/+0
* glsl: Fix non-immediate buffer accessGravatar ameerj2021-07-221-7/+11
* glsl: Revert ssbo aliasing. Storage Atomics implGravatar ameerj2021-07-221-6/+8
* glsl: Wip storage atomic opsGravatar ameerj2021-07-221-4/+4
* glsl: FP function fixesGravatar ameerj2021-07-221-3/+2
* glsl: Add many FP32/64 instructionsGravatar ameerj2021-07-221-9/+6
* glsl: Use std::string_view for Emit function args.Gravatar ameerj2021-07-221-7/+7
* glsl: Fix "reg" allocingGravatar ameerj2021-07-221-0/+99
* glsl: Initial backendGravatar ameerj2021-07-221-0/+0