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path: root/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp (follow)
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* general: Convert source file copyright comments over to SPDXGravatar Morph2022-04-231-3/+2
* emit_glsl_floating_point: Fix FPNeg on newer Nvidia driversGravatar ameerj2021-12-241-2/+2
* shader_recompiler: Adjust emit_context includesGravatar ameerj2021-12-051-1/+1
* glsl: Simplify FCMP emissionGravatar ameerj2021-07-221-6/+4
* shader_recompiler, video_core: Resolve clang errorsGravatar lat9nq2021-07-221-1/+1
* glsl: Address Rodrigo's feedbackGravatar ameerj2021-07-221-10/+9
* glsl: Enable early fragment testsGravatar ameerj2021-07-221-4/+4
* glsl: Cleanup and address feedbackGravatar ameerj2021-07-221-1/+1
* glsl: Implement tessellation shadersGravatar ameerj2021-07-221-1/+1
* glsl: Use NotImplemented macro with function name outputGravatar ameerj2021-07-221-25/+25
* glsl: Implement precise fp variable allocationGravatar ameerj2021-07-221-6/+35
* shader_recompiler: GCC fixesGravatar lat9nq2021-07-221-0/+1
* glsl: remove unused headersGravatar ameerj2021-07-221-2/+0
* glsl: Implement derivatives and YDirectionGravatar ameerj2021-07-221-3/+3
* glsl: Fix non-immediate buffer accessGravatar ameerj2021-07-221-1/+1
* glsl: Fix floating point compare opsGravatar ameerj2021-07-221-28/+28
* glsl: Implement FCMPGravatar ameerj2021-07-221-219/+161
* glsl: Add a more robust fp formatterGravatar ameerj2021-07-221-2/+2
* glsl: More FP fixesGravatar ameerj2021-07-221-4/+6
* glsl: FP function fixesGravatar ameerj2021-07-221-4/+4
* glsl: More FP instructions/fixesGravatar ameerj2021-07-221-5/+5
* glsl: Add many FP32/64 instructionsGravatar ameerj2021-07-221-0/+487
* glsl: Initial backendGravatar ameerj2021-07-221-0/+0