summaryrefslogtreecommitdiff
path: root/src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp (follow)
Commit message (Expand)AuthorAgeFilesLines
* shader_recompiler: Remove S32 IR typeGravatar ameerj2023-01-251-4/+0
* video_core: Fix SNORM texture buffer emulating error (#9001)Gravatar Feng Chen2022-11-041-0/+4
* general: Convert source file copyright comments over to SPDXGravatar Morph2022-04-231-3/+2
* glsl: Add boolean reference workaroundGravatar ameerj2021-12-291-1/+3
* shader_recompiler: Adjust emit_context includesGravatar ameerj2021-12-051-1/+1
* glsl: Address Rodrigo's feedbackGravatar ameerj2021-07-221-1/+1
* glsl: Cleanup and address feedbackGravatar ameerj2021-07-221-1/+1
* glsl: Implement Load/WriteGlobalGravatar ameerj2021-07-221-2/+2
* glsl: Use NotImplemented macro with function name outputGravatar ameerj2021-07-221-2/+2
* glsl: Rework var alloc to not assign unused resultsGravatar ameerj2021-07-221-1/+7
* glsl: Rework variable allocator to allow for variable reuseGravatar ameerj2021-07-221-1/+1
* shader_recompiler: GCC fixesGravatar lat9nq2021-07-221-0/+1
* glsl: remove unused headersGravatar ameerj2021-07-221-2/+0
* glsl: textures wipGravatar ameerj2021-07-221-1/+1
* glsl: F16x2 storage atomicsGravatar ameerj2021-07-221-5/+4
* glsl: Add many FP32/64 instructionsGravatar ameerj2021-07-221-0/+49
* glsl: Implement a few Integer instructionsGravatar ameerj2021-07-221-0/+13
* glsl: Pass IR::Inst& to Emit functionsGravatar ameerj2021-07-221-2/+2
* glsl: Fix "reg" allocingGravatar ameerj2021-07-221-0/+28
* glsl: Initial backendGravatar ameerj2021-07-221-0/+0