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path: root/src/network/room.h (follow)
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* ldn: Initial implementationGravatar FearlessTobi2022-09-091-0/+1
* core, network: Add ability to proxy socket packetsGravatar FearlessTobi2022-08-151-9/+5
* network, yuzu: Make copyright headers SPDX-compliantGravatar FearlessTobi2022-07-251-3/+2
* common: multiplayer: Use GameInfo typeGravatar german772022-07-251-2/+1
* Address second part of review commentsGravatar FearlessTobi2022-07-251-26/+6
* Address first part of review commentsGravatar FearlessTobi2022-07-251-1/+1
* yuzu: Add ui files for multiplayer roomsGravatar FearlessTobi2022-07-251-2/+2
* network: Add initial files and enet dependencyGravatar FearlessTobi2022-07-251-0/+173
* Massive removal of unused modulesGravatar James Rowe2018-01-121-101/+0
* Added missing parts in libnetwork (#2838)Gravatar B3n302017-08-191-1/+18
* Network: Moved NintendoOUI initalization to RoomMember constructorGravatar B3n302017-07-261-1/+1
* Network: Changed timeout for receiving packets to 100msGravatar B3n302017-07-161-2/+1
* Network: Made send async in RoomMemberGravatar B3n302017-07-161-1/+5
* Network: Send the game titleGravatar B3n302017-07-161-2/+5
* Network: Handle join request in RoomGravatar B3n302017-07-161-0/+6
* Network: Threads for Room and RoomMemberGravatar B3n302017-07-161-1/+13
* Implement basic virtual Room support based on enet (#2803)Gravatar B3n302017-07-071-0/+60