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path: root/src/core/hle/service/nvdrv/devices/nvmap.h (follow)
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* nvdrv: use static typing for SessionId, smmu Asid typesGravatar Liam2024-01-181-2/+2
* NVDRV: Implement sessions and initial implementation of SMMUGravatar Fernando Sahmkow2024-01-181-3/+4
* nvdrv: convert nvmapGravatar Liam2023-10-251-6/+6
* service: nvnflinger: Implement shared bufferGravatar Narr the Reg2023-10-011-7/+7
* Remove memory allocations in some hot pathsGravatar Kelebek12023-06-221-10/+10
* Revert "Merge pull request #9718 from yuzu-emu/revert-9508-hle-ipc-buffer-span"Gravatar ameerj2023-02-031-11/+11
* Revert "hle_ipc: Use std::span to avoid heap allocations/copies when calling ...Gravatar liamwhite2023-02-021-11/+11
* nvdrv: Use std::span for inputsGravatar ameerj2022-12-281-11/+11
* General: address feedbackGravatar Fernando Sahmkow2022-10-061-2/+2
* Core: Fix get nvmap object random crashGravatar VonChenPlus2022-10-061-5/+0
* NVDRV: Implement new NvMapGravatar Fernando Sahmkow2022-10-061-30/+25
* general: Convert source file copyright comments over to SPDXGravatar Morph2022-04-231-3/+2
* service: Resolve cases of member field shadowingGravatar Lioncash2021-05-041-1/+1
* nvdrv: Pass device fd and handle device create methods for device opening and...Gravatar Chloe Marcec2021-03-251-4/+8
* hle: service: nvdrv: Revert #4981 to remove usage of SleepClientThread.Gravatar bunnei2020-12-281-5/+3
* nvservices: Reintroducee IoctlCtrlGravatar Chloe Marcec2020-11-241-3/+5
* core: Make nvservices more standardizedGravatar Chloe Marcec2020-11-101-37/+31
* video_core: NVDEC ImplementationGravatar ameerj2020-10-261-0/+1
* hle: nvdrv: Rewrite of GPU memory management.Gravatar bunnei2020-07-261-2/+4
* Initial implementation of Ioctl2 & Ioctl3Gravatar David Marcec2019-09-191-2/+3
* NVServices: Styling, define constructors as explicit and correctionsGravatar Fernando Sahmkow2019-07-051-1/+1
* NVServices: Correct CtrlEventWaitSync to block the ipc until timeout.Gravatar Fernando Sahmkow2019-07-051-1/+2
* nv_services: Deglobalize NvServicesGravatar Fernando Sahmkow2019-07-051-1/+1
* hle/service: Default constructors and destructors in the cpp file where appli...Gravatar Lioncash2018-09-101-2/+2
* nvmap: Return the address of the nvmap object when Freeing it for the last time.Gravatar Subv2018-07-011-1/+1
* correct placement and add size checkGravatar greggameplayer2018-05-231-21/+25
* GPU: Implemented the nvmap Free ioctl.Gravatar Subv2018-05-201-1/+13
* service: Use nested namespace specifiers where applicableGravatar Lioncash2018-04-191-6/+2
* nvmap: Refactor to expose nvmap objects.Gravatar bunnei2018-02-071-3/+11
* Extra nvdrv support (#162)Gravatar David2018-02-051-1/+1
* nvmap: Make IoctlCommands an enum classGravatar Lioncash2018-01-211-6/+6
* NV: Move the nvdrv classes into the Nvidia namespace, and move the functional...Gravatar Subv2018-01-161-2/+2
* yuzu: Update license text to be consistent across project.Gravatar bunnei2018-01-131-1/+1
* NV: Move the nv device nodes to their own directory and namespace.Gravatar Subv2018-01-101-0/+108