summaryrefslogtreecommitdiff
path: root/src/citra_qt/debugger/graphics/graphics_vertex_shader.cpp (follow)
Commit message (Collapse)AuthorAgeFilesLines
* Massive removal of unused modulesGravatar James Rowe2018-01-121-622/+0
|
* debugger/shader: display LOOPGravatar wwylele2017-07-201-1/+3
|
* debugger/shader: print the invert flag for JMPUGravatar wwylele2017-07-201-0/+4
|
* debugger/shader: fix address register for reverted arithmetic opGravatar wwylele2017-07-201-20/+9
|
* debugger/shader: fix inverted uniform flow controlGravatar wwylele2017-07-201-2/+2
|
* VideoCore: Move Regs to its own fileGravatar Yuri Kunde Schlesner2017-02-041-1/+0
|
* VideoCore: Split rasterizer regs from Regs structGravatar Yuri Kunde Schlesner2017-02-041-1/+1
|
* VideoCore: Consistently use shader configuration to load attributesGravatar Yuri Kunde Schlesner2017-01-291-3/+3
|
* VideoCore/Shader: Move entry_point to SetupBatchGravatar Yuri Kunde Schlesner2017-01-251-3/+2
|
* VideoCore/Shader: Move per-batch ShaderEngine state into ShaderSetupGravatar Yuri Kunde Schlesner2017-01-251-2/+3
|
* Debugger: Always use interpreter for shader debuggingGravatar Yuri Kunde Schlesner2017-01-251-3/+5
|
* VideoCore/Shader: Split shader uniform state and shader engineGravatar Yuri Kunde Schlesner2017-01-251-1/+3
| | | | | Currently there's only a single dummy implementation, which will be split in a following commit.
* VideoCore/Shader: Use only entry_point as ShaderSetup paramGravatar Yuri Kunde Schlesner2017-01-251-1/+1
| | | | | This removes all implicit dependency of ShaderState on global PICA state.
* VideoCore/Shader: Use self instead of g_state.vs in ShaderSetupGravatar Yuri Kunde Schlesner2017-01-251-2/+1
|
* Fix some warnings (#2399)Gravatar Jonathan Hao2017-01-041-4/+0
|
* citra-qt: Move graphics debugging code into its own folderGravatar Lioncash2016-12-211-0/+629
Keeps all graphics debugging stuff from cluttering up the root debugger folder