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path: root/src/citra_qt/debugger/graphics/graphics_vertex_shader.cpp (follow)
Commit message (Expand)AuthorAgeFilesLines
* Massive removal of unused modulesGravatar James Rowe2018-01-121-622/+0
* debugger/shader: display LOOPGravatar wwylele2017-07-201-1/+3
* debugger/shader: print the invert flag for JMPUGravatar wwylele2017-07-201-0/+4
* debugger/shader: fix address register for reverted arithmetic opGravatar wwylele2017-07-201-20/+9
* debugger/shader: fix inverted uniform flow controlGravatar wwylele2017-07-201-2/+2
* VideoCore: Move Regs to its own fileGravatar Yuri Kunde Schlesner2017-02-041-1/+0
* VideoCore: Split rasterizer regs from Regs structGravatar Yuri Kunde Schlesner2017-02-041-1/+1
* VideoCore: Consistently use shader configuration to load attributesGravatar Yuri Kunde Schlesner2017-01-291-3/+3
* VideoCore/Shader: Move entry_point to SetupBatchGravatar Yuri Kunde Schlesner2017-01-251-3/+2
* VideoCore/Shader: Move per-batch ShaderEngine state into ShaderSetupGravatar Yuri Kunde Schlesner2017-01-251-2/+3
* Debugger: Always use interpreter for shader debuggingGravatar Yuri Kunde Schlesner2017-01-251-3/+5
* VideoCore/Shader: Split shader uniform state and shader engineGravatar Yuri Kunde Schlesner2017-01-251-1/+3
* VideoCore/Shader: Use only entry_point as ShaderSetup paramGravatar Yuri Kunde Schlesner2017-01-251-1/+1
* VideoCore/Shader: Use self instead of g_state.vs in ShaderSetupGravatar Yuri Kunde Schlesner2017-01-251-2/+1
* Fix some warnings (#2399)Gravatar Jonathan Hao2017-01-041-4/+0
* citra-qt: Move graphics debugging code into its own folderGravatar Lioncash2016-12-211-0/+629