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path: root/src/audio_core/sink/sdl2_sink.cpp (follow)
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* Have GetActiveChannelCount return the system channels instead of host device ...Gravatar Kelebek12023-12-161-1/+2
* audio_core: ignore renderer wait when stream is pausedGravatar Liam2023-11-121-1/+1
* Pre-test opening a stream for audio backends, fall back to null if not suitable.Gravatar Kelebek12023-08-231-2/+38
* yuzu-sdl,audio_core: Remove antiquated warning ignoreGravatar lat9nq2023-05-051-10/+1
* audio_core: No longer stall when sink queue is fullGravatar Billy Laws2023-03-271-2/+0
* sdl2_sink: Inline variable init into if conditionGravatar lat9nq2022-10-161-2/+1
* sdl2_sink: Distinguish between capture and non-capture device namesGravatar lat9nq2022-10-161-1/+1
* sdl2_sink: Check for null string when loading SDL audio devicesGravatar lat9nq2022-10-161-1/+4
* Choose the SDL audio backend when Cubeb reports too high of a latencyGravatar Kelebek12022-10-091-5/+5
* Remove pause callbacks from coretimingGravatar Kelebek12022-09-131-22/+5
* Rework audio output, connecting AudioOut into coretiming to fix desync during...Gravatar Kelebek12022-09-021-323/+27
* Project AndioGravatar Kelebek12022-07-221-0/+556