diff options
Diffstat (limited to 'src/network/room.h')
| -rw-r--r-- | src/network/room.h | 101 |
1 files changed, 0 insertions, 101 deletions
diff --git a/src/network/room.h b/src/network/room.h deleted file mode 100644 index 8285a4d0c..000000000 --- a/src/network/room.h +++ /dev/null | |||
| @@ -1,101 +0,0 @@ | |||
| 1 | // Copyright 2017 Citra Emulator Project | ||
| 2 | // Licensed under GPLv2 or any later version | ||
| 3 | // Refer to the license.txt file included. | ||
| 4 | |||
| 5 | #pragma once | ||
| 6 | |||
| 7 | #include <array> | ||
| 8 | #include <memory> | ||
| 9 | #include <string> | ||
| 10 | #include <vector> | ||
| 11 | #include "common/common_types.h" | ||
| 12 | |||
| 13 | namespace Network { | ||
| 14 | |||
| 15 | constexpr u32 network_version = 1; ///< The version of this Room and RoomMember | ||
| 16 | |||
| 17 | constexpr u16 DefaultRoomPort = 1234; | ||
| 18 | constexpr size_t NumChannels = 1; // Number of channels used for the connection | ||
| 19 | |||
| 20 | struct RoomInformation { | ||
| 21 | std::string name; ///< Name of the server | ||
| 22 | u32 member_slots; ///< Maximum number of members in this room | ||
| 23 | }; | ||
| 24 | |||
| 25 | struct GameInfo { | ||
| 26 | std::string name{""}; | ||
| 27 | u64 id{0}; | ||
| 28 | }; | ||
| 29 | |||
| 30 | using MacAddress = std::array<u8, 6>; | ||
| 31 | /// A special MAC address that tells the room we're joining to assign us a MAC address | ||
| 32 | /// automatically. | ||
| 33 | constexpr MacAddress NoPreferredMac = {0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF}; | ||
| 34 | |||
| 35 | // 802.11 broadcast MAC address | ||
| 36 | constexpr MacAddress BroadcastMac = {0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF}; | ||
| 37 | |||
| 38 | // The different types of messages that can be sent. The first byte of each packet defines the type | ||
| 39 | enum RoomMessageTypes : u8 { | ||
| 40 | IdJoinRequest = 1, | ||
| 41 | IdJoinSuccess, | ||
| 42 | IdRoomInformation, | ||
| 43 | IdSetGameInfo, | ||
| 44 | IdWifiPacket, | ||
| 45 | IdChatMessage, | ||
| 46 | IdNameCollision, | ||
| 47 | IdMacCollision, | ||
| 48 | IdVersionMismatch, | ||
| 49 | IdCloseRoom | ||
| 50 | }; | ||
| 51 | |||
| 52 | /// This is what a server [person creating a server] would use. | ||
| 53 | class Room final { | ||
| 54 | public: | ||
| 55 | enum class State : u8 { | ||
| 56 | Open, ///< The room is open and ready to accept connections. | ||
| 57 | Closed, ///< The room is not opened and can not accept connections. | ||
| 58 | }; | ||
| 59 | |||
| 60 | struct Member { | ||
| 61 | std::string nickname; ///< The nickname of the member. | ||
| 62 | GameInfo game_info; ///< The current game of the member | ||
| 63 | MacAddress mac_address; ///< The assigned mac address of the member. | ||
| 64 | }; | ||
| 65 | |||
| 66 | Room(); | ||
| 67 | ~Room(); | ||
| 68 | |||
| 69 | /** | ||
| 70 | * Gets the current state of the room. | ||
| 71 | */ | ||
| 72 | State GetState() const; | ||
| 73 | |||
| 74 | /** | ||
| 75 | * Gets the room information of the room. | ||
| 76 | */ | ||
| 77 | const RoomInformation& GetRoomInformation() const; | ||
| 78 | |||
| 79 | /** | ||
| 80 | * Gets a list of the mbmers connected to the room. | ||
| 81 | */ | ||
| 82 | std::vector<Member> GetRoomMemberList() const; | ||
| 83 | |||
| 84 | /** | ||
| 85 | * Creates the socket for this room. Will bind to default address if | ||
| 86 | * server is empty string. | ||
| 87 | */ | ||
| 88 | void Create(const std::string& name, const std::string& server = "", | ||
| 89 | u16 server_port = DefaultRoomPort); | ||
| 90 | |||
| 91 | /** | ||
| 92 | * Destroys the socket | ||
| 93 | */ | ||
| 94 | void Destroy(); | ||
| 95 | |||
| 96 | private: | ||
| 97 | class RoomImpl; | ||
| 98 | std::unique_ptr<RoomImpl> room_impl; | ||
| 99 | }; | ||
| 100 | |||
| 101 | } // namespace Network | ||