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| author | 2021-07-25 11:39:04 -0700 | |
|---|---|---|
| committer | 2021-07-25 11:39:04 -0700 | |
| commit | 98b26b6e126d4775fdf3f773fe8a8ac808a8ff8f (patch) | |
| tree | 816faa96c2c4d291825063433331a8ea4b3d08f1 /src/shader_recompiler/backend/glsl/emit_glsl_undefined.cpp | |
| parent | Merge pull request #6699 from lat9nq/common-threads (diff) | |
| parent | shader: Support out of bound local memory reads and immediate writes (diff) | |
| download | yuzu-98b26b6e126d4775fdf3f773fe8a8ac808a8ff8f.tar.gz yuzu-98b26b6e126d4775fdf3f773fe8a8ac808a8ff8f.tar.xz yuzu-98b26b6e126d4775fdf3f773fe8a8ac808a8ff8f.zip | |
Merge pull request #6585 from ameerj/hades
Shader Decompiler Rewrite
Diffstat (limited to 'src/shader_recompiler/backend/glsl/emit_glsl_undefined.cpp')
| -rw-r--r-- | src/shader_recompiler/backend/glsl/emit_glsl_undefined.cpp | 32 |
1 files changed, 32 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_undefined.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_undefined.cpp new file mode 100644 index 000000000..15bf02dd6 --- /dev/null +++ b/src/shader_recompiler/backend/glsl/emit_glsl_undefined.cpp | |||
| @@ -0,0 +1,32 @@ | |||
| 1 | // Copyright 2021 yuzu Emulator Project | ||
| 2 | // Licensed under GPLv2 or any later version | ||
| 3 | // Refer to the license.txt file included. | ||
| 4 | |||
| 5 | #include <string_view> | ||
| 6 | |||
| 7 | #include "shader_recompiler/backend/glsl/emit_context.h" | ||
| 8 | #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" | ||
| 9 | |||
| 10 | namespace Shader::Backend::GLSL { | ||
| 11 | |||
| 12 | void EmitUndefU1(EmitContext& ctx, IR::Inst& inst) { | ||
| 13 | ctx.AddU1("{}=false;", inst); | ||
| 14 | } | ||
| 15 | |||
| 16 | void EmitUndefU8(EmitContext& ctx, IR::Inst& inst) { | ||
| 17 | ctx.AddU32("{}=0u;", inst); | ||
| 18 | } | ||
| 19 | |||
| 20 | void EmitUndefU16(EmitContext& ctx, IR::Inst& inst) { | ||
| 21 | ctx.AddU32("{}=0u;", inst); | ||
| 22 | } | ||
| 23 | |||
| 24 | void EmitUndefU32(EmitContext& ctx, IR::Inst& inst) { | ||
| 25 | ctx.AddU32("{}=0u;", inst); | ||
| 26 | } | ||
| 27 | |||
| 28 | void EmitUndefU64(EmitContext& ctx, IR::Inst& inst) { | ||
| 29 | ctx.AddU64("{}=0u;", inst); | ||
| 30 | } | ||
| 31 | |||
| 32 | } // namespace Shader::Backend::GLSL | ||