From eaff1030de07f3739794207403ea833ee91c0034 Mon Sep 17 00:00:00 2001 From: ameerj Date: Wed, 19 May 2021 21:58:32 -0400 Subject: glsl: Initial backend --- src/shader_recompiler/backend/glsl/emit_glsl_undefined.cpp | 0 1 file changed, 0 insertions(+), 0 deletions(-) create mode 100644 src/shader_recompiler/backend/glsl/emit_glsl_undefined.cpp (limited to 'src/shader_recompiler/backend/glsl/emit_glsl_undefined.cpp') diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_undefined.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_undefined.cpp new file mode 100644 index 000000000..e69de29bb -- cgit v1.2.3 From 85399e119d6d61375fd9304d69bdfb3a85522d2a Mon Sep 17 00:00:00 2001 From: ameerj Date: Thu, 10 Jun 2021 00:29:19 -0400 Subject: glsl: Reorganize backend code, remove unneeded [[maybe_unused]] --- .../backend/glsl/emit_glsl_undefined.cpp | 32 ++++++++++++++++++++++ 1 file changed, 32 insertions(+) (limited to 'src/shader_recompiler/backend/glsl/emit_glsl_undefined.cpp') diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_undefined.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_undefined.cpp index e69de29bb..15bf02dd6 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_undefined.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_undefined.cpp @@ -0,0 +1,32 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include + +#include "shader_recompiler/backend/glsl/emit_context.h" +#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" + +namespace Shader::Backend::GLSL { + +void EmitUndefU1(EmitContext& ctx, IR::Inst& inst) { + ctx.AddU1("{}=false;", inst); +} + +void EmitUndefU8(EmitContext& ctx, IR::Inst& inst) { + ctx.AddU32("{}=0u;", inst); +} + +void EmitUndefU16(EmitContext& ctx, IR::Inst& inst) { + ctx.AddU32("{}=0u;", inst); +} + +void EmitUndefU32(EmitContext& ctx, IR::Inst& inst) { + ctx.AddU32("{}=0u;", inst); +} + +void EmitUndefU64(EmitContext& ctx, IR::Inst& inst) { + ctx.AddU64("{}=0u;", inst); +} + +} // namespace Shader::Backend::GLSL -- cgit v1.2.3