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| author | 2021-06-10 00:29:19 -0400 | |
|---|---|---|
| committer | 2021-07-22 21:51:37 -0400 | |
| commit | 85399e119d6d61375fd9304d69bdfb3a85522d2a (patch) | |
| tree | 6b89d199c729ace799392a97268e228d81d9422e /src/shader_recompiler/backend/glsl/emit_glsl_special.cpp | |
| parent | glsl: Implement SampleId and SetSampleMask (diff) | |
| download | yuzu-85399e119d6d61375fd9304d69bdfb3a85522d2a.tar.gz yuzu-85399e119d6d61375fd9304d69bdfb3a85522d2a.tar.xz yuzu-85399e119d6d61375fd9304d69bdfb3a85522d2a.zip | |
glsl: Reorganize backend code, remove unneeded [[maybe_unused]]
Diffstat (limited to 'src/shader_recompiler/backend/glsl/emit_glsl_special.cpp')
| -rw-r--r-- | src/shader_recompiler/backend/glsl/emit_glsl_special.cpp | 61 |
1 files changed, 61 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_special.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_special.cpp index e69de29bb..2155b8802 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_special.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_special.cpp | |||
| @@ -0,0 +1,61 @@ | |||
| 1 | // Copyright 2021 yuzu Emulator Project | ||
| 2 | // Licensed under GPLv2 or any later version | ||
| 3 | // Refer to the license.txt file included. | ||
| 4 | |||
| 5 | #include <string_view> | ||
| 6 | |||
| 7 | #include "shader_recompiler/backend/glsl/emit_context.h" | ||
| 8 | #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" | ||
| 9 | #include "shader_recompiler/frontend/ir/value.h" | ||
| 10 | |||
| 11 | namespace Shader::Backend::GLSL { | ||
| 12 | |||
| 13 | void EmitPhi(EmitContext& ctx, IR::Inst& phi) { | ||
| 14 | const size_t num_args{phi.NumArgs()}; | ||
| 15 | for (size_t i = 0; i < num_args; ++i) { | ||
| 16 | ctx.var_alloc.Consume(phi.Arg(i)); | ||
| 17 | } | ||
| 18 | if (!phi.Definition<Id>().is_valid) { | ||
| 19 | // The phi node wasn't forward defined | ||
| 20 | ctx.var_alloc.PhiDefine(phi, phi.Arg(0).Type()); | ||
| 21 | } | ||
| 22 | } | ||
| 23 | |||
| 24 | void EmitVoid(EmitContext&) {} | ||
| 25 | |||
| 26 | void EmitReference(EmitContext& ctx, const IR::Value& value) { | ||
| 27 | ctx.var_alloc.Consume(value); | ||
| 28 | } | ||
| 29 | |||
| 30 | void EmitPhiMove(EmitContext& ctx, const IR::Value& phi_value, const IR::Value& value) { | ||
| 31 | IR::Inst& phi{*phi_value.InstRecursive()}; | ||
| 32 | const auto phi_type{phi.Arg(0).Type()}; | ||
| 33 | if (!phi.Definition<Id>().is_valid) { | ||
| 34 | // The phi node wasn't forward defined | ||
| 35 | ctx.var_alloc.PhiDefine(phi, phi_type); | ||
| 36 | } | ||
| 37 | const auto phi_reg{ctx.var_alloc.Consume(IR::Value{&phi})}; | ||
| 38 | const auto val_reg{ctx.var_alloc.Consume(value)}; | ||
| 39 | if (phi_reg == val_reg) { | ||
| 40 | return; | ||
| 41 | } | ||
| 42 | ctx.Add("{}={};", phi_reg, val_reg); | ||
| 43 | } | ||
| 44 | |||
| 45 | void EmitPrologue(EmitContext&) { | ||
| 46 | // TODO | ||
| 47 | } | ||
| 48 | |||
| 49 | void EmitEpilogue(EmitContext&) { | ||
| 50 | // TODO | ||
| 51 | } | ||
| 52 | |||
| 53 | void EmitEmitVertex(EmitContext& ctx, const IR::Value& stream) { | ||
| 54 | ctx.Add("EmitStreamVertex(int({}));", ctx.var_alloc.Consume(stream)); | ||
| 55 | } | ||
| 56 | |||
| 57 | void EmitEndPrimitive(EmitContext& ctx, const IR::Value& stream) { | ||
| 58 | ctx.Add("EndStreamPrimitive(int({}));", ctx.var_alloc.Consume(stream)); | ||
| 59 | } | ||
| 60 | |||
| 61 | } // namespace Shader::Backend::GLSL | ||