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authorGravatar ameerj2021-06-07 15:52:44 -0400
committerGravatar ameerj2021-07-22 21:51:37 -0400
commit465903468e29ee93845d69bf56273a562dd01242 (patch)
tree6f40f919e68615d8bff530ab825deb101f8d7772 /src/shader_recompiler/backend/glsl/emit_glsl_barriers.cpp
parentglsl: Implement image atomics and set layer (diff)
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glsl: Implement barriers
Diffstat (limited to 'src/shader_recompiler/backend/glsl/emit_glsl_barriers.cpp')
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_barriers.cpp21
1 files changed, 21 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_barriers.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_barriers.cpp
index e69de29bb..e1d1b558e 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_barriers.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_barriers.cpp
@@ -0,0 +1,21 @@
1// Copyright 2021 yuzu Emulator Project
2// Licensed under GPLv2 or any later version
3// Refer to the license.txt file included.
4
5#include "shader_recompiler/backend/glsl/emit_context.h"
6#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
7#include "shader_recompiler/frontend/ir/value.h"
8
9namespace Shader::Backend::GLSL {
10void EmitBarrier(EmitContext& ctx) {
11 ctx.Add("barrier();");
12}
13
14void EmitWorkgroupMemoryBarrier(EmitContext& ctx) {
15 ctx.Add("groupMemoryBarrier();");
16}
17
18void EmitDeviceMemoryBarrier(EmitContext& ctx) {
19 ctx.Add("memoryBarrier();");
20}
21} // namespace Shader::Backend::GLSL