From 465903468e29ee93845d69bf56273a562dd01242 Mon Sep 17 00:00:00 2001 From: ameerj Date: Mon, 7 Jun 2021 15:52:44 -0400 Subject: glsl: Implement barriers --- .../backend/glsl/emit_glsl_barriers.cpp | 21 +++++++++++++++++++++ 1 file changed, 21 insertions(+) (limited to 'src/shader_recompiler/backend/glsl/emit_glsl_barriers.cpp') diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_barriers.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_barriers.cpp index e69de29bb..e1d1b558e 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_barriers.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_barriers.cpp @@ -0,0 +1,21 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include "shader_recompiler/backend/glsl/emit_context.h" +#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" +#include "shader_recompiler/frontend/ir/value.h" + +namespace Shader::Backend::GLSL { +void EmitBarrier(EmitContext& ctx) { + ctx.Add("barrier();"); +} + +void EmitWorkgroupMemoryBarrier(EmitContext& ctx) { + ctx.Add("groupMemoryBarrier();"); +} + +void EmitDeviceMemoryBarrier(EmitContext& ctx) { + ctx.Add("memoryBarrier();"); +} +} // namespace Shader::Backend::GLSL -- cgit v1.2.3