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authorGravatar bunnei2018-01-09 22:36:07 -0500
committerGravatar bunnei2018-01-10 23:28:43 -0500
commit482cf8a005a3c13ac7239995fdbe2e78d12984b9 (patch)
tree0e29fe56ada3a97a1f753ad68e1430e98f66e303 /src/citra/emu_window/emu_window_sdl2.cpp
parentNV: Move the nv device nodes to their own directory and namespace. (diff)
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frontend: Update for undocked Switch screen layout.
Diffstat (limited to 'src/citra/emu_window/emu_window_sdl2.cpp')
-rw-r--r--src/citra/emu_window/emu_window_sdl2.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/citra/emu_window/emu_window_sdl2.cpp b/src/citra/emu_window/emu_window_sdl2.cpp
index 25643715a..e65b04e4b 100644
--- a/src/citra/emu_window/emu_window_sdl2.cpp
+++ b/src/citra/emu_window/emu_window_sdl2.cpp
@@ -12,7 +12,6 @@
12#include "common/logging/log.h" 12#include "common/logging/log.h"
13#include "common/scm_rev.h" 13#include "common/scm_rev.h"
14#include "common/string_util.h" 14#include "common/string_util.h"
15#include "core/3ds.h"
16#include "core/settings.h" 15#include "core/settings.h"
17#include "input_common/keyboard.h" 16#include "input_common/keyboard.h"
18#include "input_common/main.h" 17#include "input_common/main.h"
@@ -79,13 +78,13 @@ EmuWindow_SDL2::EmuWindow_SDL2() {
79 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); 78 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
80 SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 0); 79 SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 0);
81 80
82 std::string window_title = Common::StringFromFormat("Citra %s| %s-%s ", Common::g_build_name, 81 std::string window_title = Common::StringFromFormat("yuzu %s| %s-%s ", Common::g_build_name,
83 Common::g_scm_branch, Common::g_scm_desc); 82 Common::g_scm_branch, Common::g_scm_desc);
84 render_window = 83 render_window =
85 SDL_CreateWindow(window_title.c_str(), 84 SDL_CreateWindow(window_title.c_str(),
86 SDL_WINDOWPOS_UNDEFINED, // x position 85 SDL_WINDOWPOS_UNDEFINED, // x position
87 SDL_WINDOWPOS_UNDEFINED, // y position 86 SDL_WINDOWPOS_UNDEFINED, // y position
88 Core::kScreenTopWidth, Core::kScreenTopHeight + Core::kScreenBottomHeight, 87 Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height,
89 SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI); 88 SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
90 89
91 if (render_window == nullptr) { 90 if (render_window == nullptr) {