diff options
Diffstat (limited to 'assets/minecraft/shaders/core/particle.vsh')
| -rwxr-xr-x | assets/minecraft/shaders/core/particle.vsh | 32 |
1 files changed, 32 insertions, 0 deletions
diff --git a/assets/minecraft/shaders/core/particle.vsh b/assets/minecraft/shaders/core/particle.vsh new file mode 100755 index 00000000..987198fa --- /dev/null +++ b/assets/minecraft/shaders/core/particle.vsh | |||
| @@ -0,0 +1,32 @@ | |||
| 1 | #version 150 | ||
| 2 | |||
| 3 | #moj_import <light.glsl> | ||
| 4 | #moj_import <fog.glsl> | ||
| 5 | |||
| 6 | in vec3 Position; | ||
| 7 | in vec2 UV0; | ||
| 8 | in vec4 Color; | ||
| 9 | in ivec2 UV2; | ||
| 10 | |||
| 11 | uniform sampler2D Sampler2; | ||
| 12 | |||
| 13 | uniform mat4 ModelViewMat; | ||
| 14 | uniform mat4 ProjMat; | ||
| 15 | uniform int FogShape; | ||
| 16 | uniform mat3 IViewRotMat; | ||
| 17 | |||
| 18 | out float vertexDistance; | ||
| 19 | out vec2 texCoord0; | ||
| 20 | out vec4 vertexColor; | ||
| 21 | out vec4 lightColor; | ||
| 22 | out vec4 maxLightColor; | ||
| 23 | |||
| 24 | void main() { | ||
| 25 | gl_Position = ProjMat * ModelViewMat * vec4(Position, 1.0); | ||
| 26 | |||
| 27 | vertexDistance = fog_distance(ModelViewMat, IViewRotMat * Position, FogShape); | ||
| 28 | texCoord0 = UV0; | ||
| 29 | vertexColor = Color; | ||
| 30 | lightColor = minecraft_sample_lightmap(Sampler2, UV2); | ||
| 31 | maxLightColor = minecraft_sample_lightmap(Sampler2, ivec2(240.0, 240.0)); | ||
| 32 | } | ||