diff options
Diffstat (limited to 'assets/minecraft/shaders/core/particle.fsh')
| -rwxr-xr-x | assets/minecraft/shaders/core/particle.fsh | 30 |
1 files changed, 30 insertions, 0 deletions
diff --git a/assets/minecraft/shaders/core/particle.fsh b/assets/minecraft/shaders/core/particle.fsh new file mode 100755 index 00000000..9769084d --- /dev/null +++ b/assets/minecraft/shaders/core/particle.fsh | |||
| @@ -0,0 +1,30 @@ | |||
| 1 | #version 150 | ||
| 2 | |||
| 3 | #moj_import <fog.glsl> | ||
| 4 | #moj_import <emissive_utils.glsl> | ||
| 5 | |||
| 6 | uniform sampler2D Sampler0; | ||
| 7 | |||
| 8 | uniform vec4 ColorModulator; | ||
| 9 | uniform float FogStart; | ||
| 10 | uniform float FogEnd; | ||
| 11 | uniform vec4 FogColor; | ||
| 12 | |||
| 13 | in float vertexDistance; | ||
| 14 | in vec2 texCoord0; | ||
| 15 | in vec4 vertexColor; | ||
| 16 | in vec4 lightColor; | ||
| 17 | in vec4 maxLightColor; | ||
| 18 | |||
| 19 | out vec4 fragColor; | ||
| 20 | |||
| 21 | void main() { | ||
| 22 | vec4 color = texture(Sampler0, texCoord0) * vertexColor * ColorModulator; | ||
| 23 | float alpha = textureLod(Sampler0, texCoord0, 0.0).a * 255.0; | ||
| 24 | color = make_emissive(color, lightColor, maxLightColor, vertexDistance, alpha); | ||
| 25 | color.a = remap_alpha(alpha) / 255.0; | ||
| 26 | if (color.a < 0.1) { | ||
| 27 | discard; | ||
| 28 | } | ||
| 29 | fragColor = linear_fog(color, vertexDistance, FogStart, FogEnd, FogColor); | ||
| 30 | } | ||