const std = @import("std"); const clap = @import("clap"); const debug = std.debug; pub fn main() !void { var direct_allocator = std.heap.DirectAllocator.init(); const allocator = &direct_allocator.allocator; defer direct_allocator.deinit(); // First we specify what parameters our program can take. const params = comptime []clap.Param(void){ // Param.init takes 3 arguments. // * An "id", which can be any type specified by the argument to Param. The // ComptimeClap expects clap.Param(void) only. // * A bool which determins wether the parameter takes a value. // * A "Names" struct, which determins what names the parameter will have on the // commandline. Names.prefix inits a "Names" struct that has the "short" name // set to the first letter, and the "long" name set to the full name. clap.Param(void).flag({}, clap.Names.prefix("help")), clap.Param(void).option({}, clap.Names.prefix("number")), // Names.positional returns a "Names" struct where neither the "short" or "long" // name is set. clap.Param(void).positional({}), }; // We then initialize an argument iterator. We will use the OsIterator as it nicely // wraps iterating over arguments the most efficient way on each os. var os_iter = clap.args.OsIterator.init(allocator); const iter = &os_iter.iter; defer os_iter.deinit(); // Consume the exe arg. const exe = try iter.next(); // Finally we can parse the arguments var args = try clap.ComptimeClap(void, params).parse(allocator, clap.args.OsIterator.Error, iter); defer args.deinit(); if (args.flag("--help")) debug.warn("Help!\n"); if (args.option("--number")) |n| debug.warn("--number = {}\n", n); for (args.positionals()) |pos| debug.warn("{}\n", pos); }