From a02b4e1df662dcc2d2edd7712539eabf2eef5d89 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Sun, 17 Jan 2021 03:16:15 -0300 Subject: buffer_cache: Skip cache on small uploads on Vulkan Ports from OpenGL the optimization to skip small 3D uniform buffer uploads. This will take advantage of the previously introduced stream buffer. Fixes instances where the staging buffer offset was being ignored. --- src/video_core/buffer_cache/buffer_cache.h | 17 +++++++++-------- src/video_core/renderer_vulkan/vk_buffer_cache.h | 7 +++++++ .../renderer_vulkan/vk_staging_buffer_pool.cpp | 3 ++- 3 files changed, 18 insertions(+), 9 deletions(-) (limited to 'src') diff --git a/src/video_core/buffer_cache/buffer_cache.h b/src/video_core/buffer_cache/buffer_cache.h index d6399bf24..bd8507610 100644 --- a/src/video_core/buffer_cache/buffer_cache.h +++ b/src/video_core/buffer_cache/buffer_cache.h @@ -660,24 +660,25 @@ void BufferCache
::BindHostGraphicsUniformBuffer(size_t stage, u32 index, u32
const VAddr cpu_addr = binding.cpu_addr;
const u32 size = binding.size;
Buffer& buffer = slot_buffers[binding.buffer_id];
- if constexpr (IS_OPENGL) {
- if (size <= SKIP_CACHE_SIZE && !buffer.IsRegionGpuModified(cpu_addr, size)) {
+ if (size <= SKIP_CACHE_SIZE && !buffer.IsRegionGpuModified(cpu_addr, size)) {
+ if constexpr (IS_OPENGL) {
if (runtime.HasFastBufferSubData()) {
// Fast path for Nvidia
if (!HasFastUniformBufferBound(stage, binding_index)) {
// We only have to bind when the currently bound buffer is not the fast version
- fast_bound_uniform_buffers[stage] |= 1U << binding_index;
runtime.BindFastUniformBuffer(stage, binding_index, size);
}
const auto span = ImmediateBufferWithData(cpu_addr, size);
runtime.PushFastUniformBuffer(stage, binding_index, span);
- } else {
- // Stream buffer path to avoid stalling on non-Nvidia drivers
- const auto span = runtime.BindMappedUniformBuffer(stage, binding_index, size);
- cpu_memory.ReadBlockUnsafe(cpu_addr, span.data(), size);
+ return;
}
- return;
}
+ fast_bound_uniform_buffers[stage] |= 1U << binding_index;
+
+ // Stream buffer path to avoid stalling on non-Nvidia drivers or Vulkan
+ const std::span