From 6e2ca7fbee8b7de964926da392ab0550b2a76475 Mon Sep 17 00:00:00 2001
From: ReinUsesLisp
Date: Tue, 20 Jul 2021 18:50:48 -0300
Subject: buffer_cache: Simplify clear logic
Use existing helper functions and avoid looping when
only one buffer has to be active.
---
src/video_core/buffer_cache/buffer_cache.h | 8 ++------
1 file changed, 2 insertions(+), 6 deletions(-)
(limited to 'src')
diff --git a/src/video_core/buffer_cache/buffer_cache.h b/src/video_core/buffer_cache/buffer_cache.h
index 7373cb62d..5a0b6f0c0 100644
--- a/src/video_core/buffer_cache/buffer_cache.h
+++ b/src/video_core/buffer_cache/buffer_cache.h
@@ -553,13 +553,9 @@ bool BufferCache
::DMAClear(GPUVAddr dst_address, u64 amount, u32 value) {
ClearDownload(subtract_interval);
common_ranges.subtract(subtract_interval);
- BufferId buffer;
- do {
- has_deleted_buffers = false;
- buffer = FindBuffer(*cpu_dst_address, static_cast(size));
- } while (has_deleted_buffers);
+ const BufferId buffer = FindBuffer(*cpu_dst_address, static_cast(size));
auto& dest_buffer = slot_buffers[buffer];
- const u32 offset = static_cast(*cpu_dst_address - dest_buffer.CpuAddr());
+ const u32 offset = dest_buffer.Offset(*cpu_dst_address);
runtime.ClearBuffer(dest_buffer, offset, size, value);
return true;
}
--
cgit v1.2.3
From a0c4557557172b3139e3b53a42e31338900037c6 Mon Sep 17 00:00:00 2001
From: ReinUsesLisp
Date: Tue, 20 Jul 2021 18:51:42 -0300
Subject: gl_buffer_cache: Use glClearNamedBufferSubData:GL_RED instead of
GL_RGBA
Avoids reading out of bounds from the stack.
---
src/video_core/renderer_opengl/gl_buffer_cache.cpp | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
(limited to 'src')
diff --git a/src/video_core/renderer_opengl/gl_buffer_cache.cpp b/src/video_core/renderer_opengl/gl_buffer_cache.cpp
index c4189fb60..a02a45e04 100644
--- a/src/video_core/renderer_opengl/gl_buffer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_buffer_cache.cpp
@@ -100,7 +100,7 @@ void BufferCacheRuntime::CopyBuffer(Buffer& dst_buffer, Buffer& src_buffer,
void BufferCacheRuntime::ClearBuffer(Buffer& dest_buffer, u32 offset, size_t size, u32 value) {
glClearNamedBufferSubData(dest_buffer.Handle(), GL_R32UI, static_cast(offset),
- static_cast(size / sizeof(u32)), GL_RGBA, GL_UNSIGNED_INT,
+ static_cast(size / sizeof(u32)), GL_RED, GL_UNSIGNED_INT,
&value);
}
--
cgit v1.2.3