From 75ccd9959ca7aa78b71fbb800ed2127d8613e9dc Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Tue, 5 Jan 2021 04:09:39 -0300 Subject: gpu: Report renderer errors with exceptions Instead of using a two step initialization to report errors, initialize the GPU renderer and rasterizer on the constructor and report errors through std::runtime_error. --- src/yuzu_cmd/yuzu.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/yuzu_cmd') diff --git a/src/yuzu_cmd/yuzu.cpp b/src/yuzu_cmd/yuzu.cpp index 0e1f3bdb3..982c41785 100644 --- a/src/yuzu_cmd/yuzu.cpp +++ b/src/yuzu_cmd/yuzu.cpp @@ -215,7 +215,7 @@ int main(int argc, char** argv) { // Core is loaded, start the GPU (makes the GPU contexts current to this thread) system.GPU().Start(); - system.Renderer().Rasterizer().LoadDiskResources( + system.Renderer().ReadRasterizer()->LoadDiskResources( system.CurrentProcess()->GetTitleID(), false, [](VideoCore::LoadCallbackStage, size_t value, size_t total) {}); -- cgit v1.2.3 From 13becdf18adebdcb8ac2d27c693ec729727057f5 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Sat, 13 Feb 2021 02:38:02 -0300 Subject: config: Make high GPU accuracy the default This is a better default for most games, yielding better performance and less graphical issues. --- src/yuzu_cmd/config.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/yuzu_cmd') diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp index f76102459..aa0a9f288 100644 --- a/src/yuzu_cmd/config.cpp +++ b/src/yuzu_cmd/config.cpp @@ -388,7 +388,7 @@ void Config::ReadValues() { static_cast(sdl2_config->GetInteger("Renderer", "frame_limit", 100))); Settings::values.use_disk_shader_cache.SetValue( sdl2_config->GetBoolean("Renderer", "use_disk_shader_cache", false)); - const int gpu_accuracy_level = sdl2_config->GetInteger("Renderer", "gpu_accuracy", 0); + const int gpu_accuracy_level = sdl2_config->GetInteger("Renderer", "gpu_accuracy", 1); Settings::values.gpu_accuracy.SetValue(static_cast(gpu_accuracy_level)); Settings::values.use_asynchronous_gpu_emulation.SetValue( sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", true)); -- cgit v1.2.3