From 4cff5dd1940cf8eded9daa445c16c90c89720a4a Mon Sep 17 00:00:00 2001 From: Fernando Sahmkow Date: Sun, 17 May 2020 21:24:44 -0400 Subject: OpenGL: Enable Debug Context and Synchronous debugging when graphics debugging is enabled. This commit aims to help easing debugging of driver crashes without having to modify existing code. --- src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src/yuzu_cmd') diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp index 411e7e647..09cc0a3b5 100644 --- a/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp +++ b/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp @@ -98,6 +98,9 @@ EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(Core::System& system, bool fullscreen) SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 0); SDL_GL_SetAttribute(SDL_GL_SHARE_WITH_CURRENT_CONTEXT, 1); + if (Settings::values.renderer_debug) { + SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG); + } SDL_GL_SetSwapInterval(0); std::string window_title = fmt::format("yuzu {} | {}-{}", Common::g_build_fullname, -- cgit v1.2.3 From b032ebdfee1928c4458eaf15faa0cff299371e65 Mon Sep 17 00:00:00 2001 From: David Marcec Date: Fri, 29 May 2020 14:53:27 +1000 Subject: Implement macro JIT --- src/yuzu_cmd/config.cpp | 2 ++ src/yuzu_cmd/default_ini.h | 2 ++ 2 files changed, 4 insertions(+) (limited to 'src/yuzu_cmd') diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp index c20d48c42..7240270f5 100644 --- a/src/yuzu_cmd/config.cpp +++ b/src/yuzu_cmd/config.cpp @@ -432,6 +432,8 @@ void Config::ReadValues() { Settings::values.quest_flag = sdl2_config->GetBoolean("Debugging", "quest_flag", false); Settings::values.disable_cpu_opt = sdl2_config->GetBoolean("Debugging", "disable_cpu_opt", false); + Settings::values.disable_macro_jit = + sdl2_config->GetBoolean("Debugging", "disable_macro_jit", false); const auto title_list = sdl2_config->Get("AddOns", "title_ids", ""); std::stringstream ss(title_list); diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h index abc6e6e65..6f53e9659 100644 --- a/src/yuzu_cmd/default_ini.h +++ b/src/yuzu_cmd/default_ini.h @@ -291,6 +291,8 @@ quest_flag = # Determines whether or not JIT CPU optimizations are enabled # false: Optimizations Enabled, true: Optimizations Disabled disable_cpu_opt = +# Enables/Disables the macro JIT compiler +disable_macro_jit=false [WebService] # Whether or not to enable telemetry -- cgit v1.2.3 From 03fad5ebe86309cf22732ec9b8d3caf3da63f7b9 Mon Sep 17 00:00:00 2001 From: Morph Date: Sat, 6 Jun 2020 15:56:14 -0400 Subject: yuzu/frontend: Remove internal resolution option --- src/yuzu_cmd/config.cpp | 2 -- src/yuzu_cmd/default_ini.h | 5 ----- 2 files changed, 7 deletions(-) (limited to 'src/yuzu_cmd') diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp index c20d48c42..5f9cc158e 100644 --- a/src/yuzu_cmd/config.cpp +++ b/src/yuzu_cmd/config.cpp @@ -380,8 +380,6 @@ void Config::ReadValues() { Settings::values.renderer_debug = sdl2_config->GetBoolean("Renderer", "debug", false); Settings::values.vulkan_device = sdl2_config->GetInteger("Renderer", "vulkan_device", 0); - Settings::values.resolution_factor = - static_cast(sdl2_config->GetReal("Renderer", "resolution_factor", 1.0)); Settings::values.aspect_ratio = static_cast(sdl2_config->GetInteger("Renderer", "aspect_ratio", 0)); Settings::values.max_anisotropy = diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h index abc6e6e65..102502084 100644 --- a/src/yuzu_cmd/default_ini.h +++ b/src/yuzu_cmd/default_ini.h @@ -117,11 +117,6 @@ use_hw_renderer = # 0: Interpreter (slow), 1 (default): JIT (fast) use_shader_jit = -# Resolution scale factor -# 0: Auto (scales resolution to window size), 1: Native Switch screen resolution, Otherwise a scale -# factor for the Switch resolution -resolution_factor = - # Aspect ratio # 0: Default (16:9), 1: Force 4:3, 2: Force 21:9, 3: Stretch to Window aspect_ratio = -- cgit v1.2.3 From a8674a7b8618b1f17b7abb8908ea7cd4367aa730 Mon Sep 17 00:00:00 2001 From: FearlessTobi Date: Sun, 21 Jun 2020 03:11:23 +0200 Subject: Fix: fatal error CVT1100 when compiling manifest file Occurs when doing a local compile in MSVC build. The compiler I'm using is as below: Microsoft Visual Studio Community 2019 Preview Version 16.6.0 Preview 5.0 Fixes this error: CVTRES : fatal error CVT1100: duplicate resource. type:MANIFEST, name:1, language:0x0409 LINK : fatal error LNK1123: failure during conversion to COFF: file invalid or corrupt I have put 0 since previous name was 1. If have other names in mind, please let me know. Co-Authored-By: dragios --- src/yuzu_cmd/yuzu.rc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/yuzu_cmd') diff --git a/src/yuzu_cmd/yuzu.rc b/src/yuzu_cmd/yuzu.rc index 7de8ef3d9..0cde75e2f 100644 --- a/src/yuzu_cmd/yuzu.rc +++ b/src/yuzu_cmd/yuzu.rc @@ -14,4 +14,4 @@ YUZU_ICON ICON "../../dist/yuzu.ico" // RT_MANIFEST // -1 RT_MANIFEST "../../dist/yuzu.manifest" +0 RT_MANIFEST "../../dist/yuzu.manifest" -- cgit v1.2.3