From e31425df3877636c098ec7426ebd2067920715cb Mon Sep 17 00:00:00 2001 From: Fernando Sahmkow Date: Mon, 24 Feb 2020 22:04:12 -0400 Subject: General: Recover Prometheus project from harddrive failure This commit: Implements CPU Interrupts, Replaces Cycle Timing for Host Timing, Reworks the Kernel's Scheduler, Introduce Idle State and Suspended State, Recreates the bootmanager, Initializes Multicore system. --- src/video_core/gpu.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'src/video_core') diff --git a/src/video_core/gpu.cpp b/src/video_core/gpu.cpp index 8eb017f65..482e49711 100644 --- a/src/video_core/gpu.cpp +++ b/src/video_core/gpu.cpp @@ -2,6 +2,8 @@ // Licensed under GPLv2 or any later version // Refer to the license.txt file included. +#include + #include "common/assert.h" #include "common/microprofile.h" #include "core/core.h" @@ -154,8 +156,7 @@ u64 GPU::GetTicks() const { constexpr u64 gpu_ticks_num = 384; constexpr u64 gpu_ticks_den = 625; - const u64 cpu_ticks = system.CoreTiming().GetTicks(); - u64 nanoseconds = Core::Timing::CyclesToNs(cpu_ticks).count(); + u64 nanoseconds = system.CoreTiming().GetGlobalTimeNs().count(); if (Settings::values.use_fast_gpu_time) { nanoseconds /= 256; } -- cgit v1.2.3 From dc580582034fb5937aa53176fdaa4bd0fc4acce8 Mon Sep 17 00:00:00 2001 From: Fernando Sahmkow Date: Tue, 25 Feb 2020 11:12:46 -0400 Subject: General: Setup yuzu threads' microprofile, naming and registry. --- src/video_core/gpu_thread.cpp | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) (limited to 'src/video_core') diff --git a/src/video_core/gpu_thread.cpp b/src/video_core/gpu_thread.cpp index c3bb4fe06..323185bfc 100644 --- a/src/video_core/gpu_thread.cpp +++ b/src/video_core/gpu_thread.cpp @@ -4,6 +4,7 @@ #include "common/assert.h" #include "common/microprofile.h" +#include "common/thread.h" #include "core/core.h" #include "core/frontend/emu_window.h" #include "core/settings.h" @@ -18,7 +19,10 @@ namespace VideoCommon::GPUThread { static void RunThread(Core::System& system, VideoCore::RendererBase& renderer, Core::Frontend::GraphicsContext& context, Tegra::DmaPusher& dma_pusher, SynchState& state) { - MicroProfileOnThreadCreate("GpuThread"); + std::string name = "yuzu:GPU"; + MicroProfileOnThreadCreate(name.c_str()); + Common::SetCurrentThreadName(name.c_str()); + system.RegisterHostThread(); // Wait for first GPU command before acquiring the window context while (state.queue.Empty()) -- cgit v1.2.3 From ad92865497f83fe4c19cd9ab78cce9da1a8c3a6c Mon Sep 17 00:00:00 2001 From: Fernando Sahmkow Date: Fri, 3 Apr 2020 11:58:43 -0400 Subject: General: Correct rebase, sync gpu and context management. --- src/video_core/gpu.h | 6 ++++++ src/video_core/gpu_asynch.cpp | 9 ++++++++- src/video_core/gpu_asynch.h | 2 ++ src/video_core/gpu_synch.cpp | 8 +++++++- src/video_core/gpu_synch.h | 2 ++ 5 files changed, 25 insertions(+), 2 deletions(-) (limited to 'src/video_core') diff --git a/src/video_core/gpu.h b/src/video_core/gpu.h index a1b4c305c..2c42483bd 100644 --- a/src/video_core/gpu.h +++ b/src/video_core/gpu.h @@ -284,6 +284,12 @@ public: /// core timing events. virtual void Start() = 0; + /// Obtain the CPU Context + virtual void ObtainContext() = 0; + + /// Release the CPU Context + virtual void ReleaseContext() = 0; + /// Push GPU command entries to be processed virtual void PushGPUEntries(Tegra::CommandList&& entries) = 0; diff --git a/src/video_core/gpu_asynch.cpp b/src/video_core/gpu_asynch.cpp index 53305ab43..7b855f63e 100644 --- a/src/video_core/gpu_asynch.cpp +++ b/src/video_core/gpu_asynch.cpp @@ -19,10 +19,17 @@ GPUAsynch::GPUAsynch(Core::System& system, std::unique_ptrMakeCurrent(); gpu_thread.StartThread(*renderer, *gpu_context, *dma_pusher); } +void GPUAsynch::ObtainContext() { + cpu_context->MakeCurrent(); +} + +void GPUAsynch::ReleaseContext() { + cpu_context->DoneCurrent(); +} + void GPUAsynch::PushGPUEntries(Tegra::CommandList&& entries) { gpu_thread.SubmitList(std::move(entries)); } diff --git a/src/video_core/gpu_asynch.h b/src/video_core/gpu_asynch.h index 517658612..15e9f1d38 100644 --- a/src/video_core/gpu_asynch.h +++ b/src/video_core/gpu_asynch.h @@ -25,6 +25,8 @@ public: ~GPUAsynch() override; void Start() override; + void ObtainContext() override; + void ReleaseContext() override; void PushGPUEntries(Tegra::CommandList&& entries) override; void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) override; void FlushRegion(VAddr addr, u64 size) override; diff --git a/src/video_core/gpu_synch.cpp b/src/video_core/gpu_synch.cpp index 6f38a672a..aaeb9811d 100644 --- a/src/video_core/gpu_synch.cpp +++ b/src/video_core/gpu_synch.cpp @@ -13,10 +13,16 @@ GPUSynch::GPUSynch(Core::System& system, std::unique_ptrMakeCurrent(); } +void GPUSynch::ReleaseContext() { + context->DoneCurrent(); +} + void GPUSynch::PushGPUEntries(Tegra::CommandList&& entries) { dma_pusher->Push(std::move(entries)); dma_pusher->DispatchCalls(); diff --git a/src/video_core/gpu_synch.h b/src/video_core/gpu_synch.h index 4a6e9a01d..762c20aa5 100644 --- a/src/video_core/gpu_synch.h +++ b/src/video_core/gpu_synch.h @@ -24,6 +24,8 @@ public: ~GPUSynch() override; void Start() override; + void ObtainContext() override; + void ReleaseContext() override; void PushGPUEntries(Tegra::CommandList&& entries) override; void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) override; void FlushRegion(VAddr addr, u64 size) override; -- cgit v1.2.3 From 528b19a84287167d7699465e495b196d216b99db Mon Sep 17 00:00:00 2001 From: Fernando Sahmkow Date: Sun, 5 Apr 2020 09:48:53 -0400 Subject: General: Tune the priority of main emulation threads so they have higher priority than less important helper threads. --- src/video_core/gpu_thread.cpp | 1 + src/video_core/renderer_vulkan/vk_scheduler.cpp | 2 ++ 2 files changed, 3 insertions(+) (limited to 'src/video_core') diff --git a/src/video_core/gpu_thread.cpp b/src/video_core/gpu_thread.cpp index 323185bfc..738c6f0c1 100644 --- a/src/video_core/gpu_thread.cpp +++ b/src/video_core/gpu_thread.cpp @@ -22,6 +22,7 @@ static void RunThread(Core::System& system, VideoCore::RendererBase& renderer, std::string name = "yuzu:GPU"; MicroProfileOnThreadCreate(name.c_str()); Common::SetCurrentThreadName(name.c_str()); + Common::SetCurrentThreadPriority(Common::ThreadPriority::High); system.RegisterHostThread(); // Wait for first GPU command before acquiring the window context diff --git a/src/video_core/renderer_vulkan/vk_scheduler.cpp b/src/video_core/renderer_vulkan/vk_scheduler.cpp index 82ec9180e..56524e6f3 100644 --- a/src/video_core/renderer_vulkan/vk_scheduler.cpp +++ b/src/video_core/renderer_vulkan/vk_scheduler.cpp @@ -9,6 +9,7 @@ #include #include "common/microprofile.h" +#include "common/thread.h" #include "video_core/renderer_vulkan/vk_device.h" #include "video_core/renderer_vulkan/vk_query_cache.h" #include "video_core/renderer_vulkan/vk_resource_manager.h" @@ -133,6 +134,7 @@ void VKScheduler::BindGraphicsPipeline(VkPipeline pipeline) { } void VKScheduler::WorkerThread() { + Common::SetCurrentThreadPriority(Common::ThreadPriority::High); std::unique_lock lock{mutex}; do { cv.wait(lock, [this] { return !chunk_queue.Empty() || quit; }); -- cgit v1.2.3