From 415c78b87c008f0d963679ea9bc06c8aa566b506 Mon Sep 17 00:00:00 2001 From: Liam Date: Sat, 20 May 2023 17:15:36 -0400 Subject: textures: add BC1 and BC3 compressors and recompression setting --- src/video_core/textures/astc.cpp | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) (limited to 'src/video_core/textures/astc.cpp') diff --git a/src/video_core/textures/astc.cpp b/src/video_core/textures/astc.cpp index a68bc0d77..fef0be31d 100644 --- a/src/video_core/textures/astc.cpp +++ b/src/video_core/textures/astc.cpp @@ -16,8 +16,8 @@ #include "common/alignment.h" #include "common/common_types.h" #include "common/polyfill_ranges.h" -#include "common/thread_worker.h" #include "video_core/textures/astc.h" +#include "video_core/textures/workers.h" class InputBitStream { public: @@ -1656,8 +1656,7 @@ void Decompress(std::span data, uint32_t width, uint32_t height, const u32 rows = Common::DivideUp(height, block_height); const u32 cols = Common::DivideUp(width, block_width); - static Common::ThreadWorker workers{std::max(std::thread::hardware_concurrency(), 2U) / 2, - "ASTCDecompress"}; + Common::ThreadWorker& workers{GetThreadWorkers()}; for (u32 z = 0; z < depth; ++z) { const u32 depth_offset = z * height * width * 4; -- cgit v1.2.3