From 762b8ad448369cc770beae4d8368a6258b13709e Mon Sep 17 00:00:00 2001 From: Morph Date: Thu, 2 Dec 2021 14:20:43 -0500 Subject: general: Replace high_resolution_clock with steady_clock On some OSes, high_resolution_clock is an alias to system_clock and is not monotonic in nature. Replace this with steady_clock. --- src/video_core/shader_notify.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/video_core/shader_notify.cpp') diff --git a/src/video_core/shader_notify.cpp b/src/video_core/shader_notify.cpp index dc6995b46..bcaf5f575 100644 --- a/src/video_core/shader_notify.cpp +++ b/src/video_core/shader_notify.cpp @@ -18,7 +18,7 @@ int ShaderNotify::ShadersBuilding() noexcept { const int now_complete = num_complete.load(std::memory_order::relaxed); const int now_building = num_building.load(std::memory_order::relaxed); if (now_complete == now_building) { - const auto now = std::chrono::high_resolution_clock::now(); + const auto now = std::chrono::steady_clock::now(); if (completed && num_complete == num_when_completed) { if (now - complete_time > TIME_TO_STOP_REPORTING) { report_base = now_complete; -- cgit v1.2.3