From 42b75e8be8e468d90fa677e0c4026b32cf8c4636 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Wed, 30 Jan 2019 02:09:40 -0300 Subject: shader_ir: Rename BasicBlock to NodeBlock It's not always used as a basic block. Rename it for consistency. --- src/video_core/renderer_opengl/gl_shader_decompiler.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/video_core/renderer_opengl') diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index 36035d0d2..8e3c20090 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -171,7 +171,7 @@ public: code.AddLine(fmt::format("case 0x{:x}u: {{", address)); ++code.scope; - VisitBasicBlock(bb); + VisitBlock(bb); --code.scope; code.AddLine('}'); @@ -424,7 +424,7 @@ private: code.AddNewLine(); } - void VisitBasicBlock(const BasicBlock& bb) { + void VisitBlock(const NodeBlock& bb) { for (const Node node : bb) { if (const std::string expr = Visit(node); !expr.empty()) { code.AddLine(expr); @@ -576,7 +576,7 @@ private: code.AddLine("if (" + Visit(conditional->GetCondition()) + ") {"); ++code.scope; - VisitBasicBlock(conditional->GetCode()); + VisitBlock(conditional->GetCode()); --code.scope; code.AddLine('}'); -- cgit v1.2.3