From 5b5e60ffeca1a718cd980e74f0528d6ab91788cf Mon Sep 17 00:00:00 2001 From: Fernando Sahmkow Date: Wed, 25 Sep 2019 19:43:23 -0400 Subject: GPU_Async: Correct fences, display events and more. This commit uses guest fences on vSync event instead of an articial fake fence we had. It also corrects to keep signaling display events while loading the game as the OS is suppose to send buffers to vSync during that time. --- src/video_core/gpu_thread.h | 6 ------ 1 file changed, 6 deletions(-) (limited to 'src/video_core/gpu_thread.h') diff --git a/src/video_core/gpu_thread.h b/src/video_core/gpu_thread.h index 3ae0ec9f3..108f456bd 100644 --- a/src/video_core/gpu_thread.h +++ b/src/video_core/gpu_thread.h @@ -21,9 +21,6 @@ class DmaPusher; namespace Core { class System; -namespace Timing { -struct EventType; -} // namespace Timing } // namespace Core namespace VideoCommon::GPUThread { @@ -89,8 +86,6 @@ struct CommandDataContainer { struct SynchState final { std::atomic_bool is_running{true}; - void WaitForSynchronization(u64 fence); - using CommandQueue = Common::SPSCQueue; CommandQueue queue; u64 last_fence{}; @@ -128,7 +123,6 @@ private: private: SynchState state; Core::System& system; - Core::Timing::EventType* synchronization_event{}; std::thread thread; std::thread::id thread_id; }; -- cgit v1.2.3 From 3f104464dec13f9ba90eaca5dafca87ee4116a60 Mon Sep 17 00:00:00 2001 From: Fernando Sahmkow Date: Thu, 26 Sep 2019 19:08:22 -0400 Subject: Core: Wait for GPU to be idle before shutting down. --- src/video_core/gpu_thread.h | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src/video_core/gpu_thread.h') diff --git a/src/video_core/gpu_thread.h b/src/video_core/gpu_thread.h index 108f456bd..08dc96bb3 100644 --- a/src/video_core/gpu_thread.h +++ b/src/video_core/gpu_thread.h @@ -116,6 +116,9 @@ public: /// Notify rasterizer that any caches of the specified region should be flushed and invalidated void FlushAndInvalidateRegion(CacheAddr addr, u64 size); + // Wait until the gpu thread is idle. + void WaitIdle() const; + private: /// Pushes a command to be executed by the GPU thread u64 PushCommand(CommandData&& command_data); -- cgit v1.2.3