From dc580582034fb5937aa53176fdaa4bd0fc4acce8 Mon Sep 17 00:00:00 2001 From: Fernando Sahmkow Date: Tue, 25 Feb 2020 11:12:46 -0400 Subject: General: Setup yuzu threads' microprofile, naming and registry. --- src/video_core/gpu_thread.cpp | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) (limited to 'src/video_core/gpu_thread.cpp') diff --git a/src/video_core/gpu_thread.cpp b/src/video_core/gpu_thread.cpp index c3bb4fe06..323185bfc 100644 --- a/src/video_core/gpu_thread.cpp +++ b/src/video_core/gpu_thread.cpp @@ -4,6 +4,7 @@ #include "common/assert.h" #include "common/microprofile.h" +#include "common/thread.h" #include "core/core.h" #include "core/frontend/emu_window.h" #include "core/settings.h" @@ -18,7 +19,10 @@ namespace VideoCommon::GPUThread { static void RunThread(Core::System& system, VideoCore::RendererBase& renderer, Core::Frontend::GraphicsContext& context, Tegra::DmaPusher& dma_pusher, SynchState& state) { - MicroProfileOnThreadCreate("GpuThread"); + std::string name = "yuzu:GPU"; + MicroProfileOnThreadCreate(name.c_str()); + Common::SetCurrentThreadName(name.c_str()); + system.RegisterHostThread(); // Wait for first GPU command before acquiring the window context while (state.queue.Empty()) -- cgit v1.2.3 From 528b19a84287167d7699465e495b196d216b99db Mon Sep 17 00:00:00 2001 From: Fernando Sahmkow Date: Sun, 5 Apr 2020 09:48:53 -0400 Subject: General: Tune the priority of main emulation threads so they have higher priority than less important helper threads. --- src/video_core/gpu_thread.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src/video_core/gpu_thread.cpp') diff --git a/src/video_core/gpu_thread.cpp b/src/video_core/gpu_thread.cpp index 323185bfc..738c6f0c1 100644 --- a/src/video_core/gpu_thread.cpp +++ b/src/video_core/gpu_thread.cpp @@ -22,6 +22,7 @@ static void RunThread(Core::System& system, VideoCore::RendererBase& renderer, std::string name = "yuzu:GPU"; MicroProfileOnThreadCreate(name.c_str()); Common::SetCurrentThreadName(name.c_str()); + Common::SetCurrentThreadPriority(Common::ThreadPriority::High); system.RegisterHostThread(); // Wait for first GPU command before acquiring the window context -- cgit v1.2.3