From 677a8b208d47d0d2397197ce74c7039a8ea79d20 Mon Sep 17 00:00:00 2001 From: Lioncash Date: Fri, 4 Dec 2020 14:39:12 -0500 Subject: video_core: Resolve more variable shadowing scenarios Resolves variable shadowing scenarios up to the end of the OpenGL code to make it nicer to review. The rest will be resolved in a following commit. --- src/video_core/fence_manager.h | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src/video_core/fence_manager.h') diff --git a/src/video_core/fence_manager.h b/src/video_core/fence_manager.h index de6991ef6..c5f26896e 100644 --- a/src/video_core/fence_manager.h +++ b/src/video_core/fence_manager.h @@ -17,11 +17,11 @@ namespace VideoCommon { class FenceBase { public: - FenceBase(u32 payload, bool is_stubbed) - : address{}, payload{payload}, is_semaphore{false}, is_stubbed{is_stubbed} {} + explicit FenceBase(u32 payload_, bool is_stubbed_) + : address{}, payload{payload_}, is_semaphore{false}, is_stubbed{is_stubbed_} {} - FenceBase(GPUVAddr address, u32 payload, bool is_stubbed) - : address{address}, payload{payload}, is_semaphore{true}, is_stubbed{is_stubbed} {} + explicit FenceBase(GPUVAddr address_, u32 payload_, bool is_stubbed_) + : address{address_}, payload{payload_}, is_semaphore{true}, is_stubbed{is_stubbed_} {} GPUVAddr GetAddress() const { return address; -- cgit v1.2.3