From b0ab803ce853739a0b8595ee95599d0fab46c78a Mon Sep 17 00:00:00 2001 From: bunnei Date: Sun, 3 Nov 2019 04:10:12 -0500 Subject: kernel: events: Remove ResetType::Automatic. - This does not actually seem to exist in the real kernel - games reset these automatically. # Conflicts: # src/core/hle/service/am/applets/applets.cpp # src/core/hle/service/filesystem/fsp_srv.cpp --- src/core/hle/kernel/svc.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/core/hle/kernel/svc.cpp') diff --git a/src/core/hle/kernel/svc.cpp b/src/core/hle/kernel/svc.cpp index f64236be1..c63a9ba8b 100644 --- a/src/core/hle/kernel/svc.cpp +++ b/src/core/hle/kernel/svc.cpp @@ -2099,7 +2099,7 @@ static ResultCode CreateEvent(Core::System& system, Handle* write_handle, Handle auto& kernel = system.Kernel(); const auto [readable_event, writable_event] = - WritableEvent::CreateEventPair(kernel, ResetType::Manual, "CreateEvent"); + WritableEvent::CreateEventPair(kernel, "CreateEvent"); HandleTable& handle_table = kernel.CurrentProcess()->GetHandleTable(); -- cgit v1.2.3