From bd983414f643b734a1f8bebe3183723733344f72 Mon Sep 17 00:00:00 2001 From: Lioncash Date: Thu, 14 Feb 2019 12:42:58 -0500 Subject: core_timing: Convert core timing into a class Gets rid of the largest set of mutable global state within the core. This also paves a way for eliminating usages of GetInstance() on the System class as a follow-up. Note that no behavioral changes have been made, and this simply extracts the functionality into a class. This also has the benefit of making dependencies on the core timing functionality explicit within the relevant interfaces. --- src/core/hle/kernel/svc.cpp | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) (limited to 'src/core/hle/kernel/svc.cpp') diff --git a/src/core/hle/kernel/svc.cpp b/src/core/hle/kernel/svc.cpp index 5f040f79f..c5d399bab 100644 --- a/src/core/hle/kernel/svc.cpp +++ b/src/core/hle/kernel/svc.cpp @@ -918,6 +918,7 @@ static ResultCode GetInfo(u64* result, u64 info_id, u64 handle, u64 info_sub_id) } const auto& system = Core::System::GetInstance(); + const auto& core_timing = system.CoreTiming(); const auto& scheduler = system.CurrentScheduler(); const auto* const current_thread = scheduler.GetCurrentThread(); const bool same_thread = current_thread == thread; @@ -927,9 +928,9 @@ static ResultCode GetInfo(u64* result, u64 info_id, u64 handle, u64 info_sub_id) if (same_thread && info_sub_id == 0xFFFFFFFFFFFFFFFF) { const u64 thread_ticks = current_thread->GetTotalCPUTimeTicks(); - out_ticks = thread_ticks + (Core::Timing::GetTicks() - prev_ctx_ticks); + out_ticks = thread_ticks + (core_timing.GetTicks() - prev_ctx_ticks); } else if (same_thread && info_sub_id == system.CurrentCoreIndex()) { - out_ticks = Core::Timing::GetTicks() - prev_ctx_ticks; + out_ticks = core_timing.GetTicks() - prev_ctx_ticks; } *result = out_ticks; @@ -1546,10 +1547,11 @@ static ResultCode SignalToAddress(VAddr address, u32 type, s32 value, s32 num_to static u64 GetSystemTick() { LOG_TRACE(Kernel_SVC, "called"); - const u64 result{Core::Timing::GetTicks()}; + auto& core_timing = Core::System::GetInstance().CoreTiming(); + const u64 result{core_timing.GetTicks()}; // Advance time to defeat dumb games that busy-wait for the frame to end. - Core::Timing::AddTicks(400); + core_timing.AddTicks(400); return result; } -- cgit v1.2.3