From 482cf8a005a3c13ac7239995fdbe2e78d12984b9 Mon Sep 17 00:00:00 2001 From: bunnei Date: Tue, 9 Jan 2018 22:36:07 -0500 Subject: frontend: Update for undocked Switch screen layout. --- src/core/3ds.h | 21 --------------------- 1 file changed, 21 deletions(-) delete mode 100644 src/core/3ds.h (limited to 'src/core/3ds.h') diff --git a/src/core/3ds.h b/src/core/3ds.h deleted file mode 100644 index 8715e27db..000000000 --- a/src/core/3ds.h +++ /dev/null @@ -1,21 +0,0 @@ -// Copyright 2017 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#pragma once - -namespace Core { - -// 3DS Video Constants -// ------------------- - -// NOTE: The LCDs actually rotate the image 90 degrees when displaying. Because of that the -// framebuffers in video memory are stored in column-major order and rendered sideways, causing -// the widths and heights of the framebuffers read by the LCD to be switched compared to the -// heights and widths of the screens listed here. -constexpr int kScreenTopWidth = 400; ///< 3DS top screen width -constexpr int kScreenTopHeight = 240; ///< 3DS top screen height -constexpr int kScreenBottomWidth = 320; ///< 3DS bottom screen width -constexpr int kScreenBottomHeight = 240; ///< 3DS bottom screen height - -} // namespace Core -- cgit v1.2.3