From 396a8d91a4423d9c793eeff0798d544613647511 Mon Sep 17 00:00:00 2001 From: Yuri Kunde Schlesner Date: Sun, 18 Sep 2016 18:01:46 -0700 Subject: Manually tweak source formatting and then re-run clang-format --- src/audio_core/hle/pipe.cpp | 10 ++++++++-- 1 file changed, 8 insertions(+), 2 deletions(-) (limited to 'src/audio_core/hle/pipe.cpp') diff --git a/src/audio_core/hle/pipe.cpp b/src/audio_core/hle/pipe.cpp index fe67d2503..f2b6d6552 100644 --- a/src/audio_core/hle/pipe.cpp +++ b/src/audio_core/hle/pipe.cpp @@ -97,7 +97,8 @@ static void AudioPipeWriteStructAddresses() { 0x8000 + offsetof(SharedMemory, unknown11) / 2, 0x8000 + offsetof(SharedMemory, unknown12) / 2, 0x8000 + offsetof(SharedMemory, unknown13) / 2, - 0x8000 + offsetof(SharedMemory, unknown14) / 2}; + 0x8000 + offsetof(SharedMemory, unknown14) / 2, + }; // Begin with a u16 denoting the number of structs. WriteU16(DspPipe::Audio, static_cast(struct_addresses.size())); @@ -118,7 +119,12 @@ void PipeWrite(DspPipe pipe_number, const std::vector& buffer) { return; } - enum class StateChange { Initalize = 0, Shutdown = 1, Wakeup = 2, Sleep = 3 }; + enum class StateChange { + Initalize = 0, + Shutdown = 1, + Wakeup = 2, + Sleep = 3, + }; // The difference between Initialize and Wakeup is that Input state is maintained // when sleeping but isn't when turning it off and on again. (TODO: Implement this.) -- cgit v1.2.3